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55        grass to rocks to snow, the application will store each texture
59 3. Storing short video clips in textures. Each depth slice is a
63 involve using a separate texture unit for each texture map or using 3D
264 specified or changed, and when applied to a fragment. Each parameter is
279 with each set of window coordinates (x,y) that lie within a primitive;
314 textures, each layer is filtered independently. ..."
348 array is maintained for the cube map texture. Each proxy image array
533 are used by all texture targets. Component usage for each <texTarget>
552 Table X: Texture types accessed for each of the <texTarget>, and
554 input values used for each coordinate of the texture lookup, the
687 When <target> is TEXTURE_2D_ARRAY_EXT, each layer is stored independently