Lines Matching refs:Objects
370 -- Section 3.8.12 "Texture Objects"
378 two-dimensional array texture objects can be created and operated upon.
379 The name space for texture objects is the unsigned integers, with zero
417 texture objects all of whose names are 0. The initial one-, two-,
438 objects, is shared among all texture units. ..."
776 (7) How are stacked textures attached to framebuffer objects?