Lines Matching full:coordinates
660 <li>st/vega: Fix paint coordinates transformations.</li>
1131 <li>i965: Normalize cubemap coordinates like is done in the Mesa IR path.</li>
1265 <li>i965: Don't smash a group of coordinates doing gen6 16-wide sampler headers.</li>
1741 <li>gallivm: Eliminate unsigned integer arithmetic from texture coordinates.</li>