Lines Matching full:state
199 _mesa_read_profile(struct _mesa_glsl_parse_state *state,
209 sh = read_builtins(state, GL_VERTEX_SHADER, prototypes, functions, count);
214 state->builtins_to_link[state->num_builtins_to_link] = sh;
215 state->num_builtins_to_link++;
220 struct _mesa_glsl_parse_state *state)
227 state->num_builtins_to_link = 0;
233 check = 'state->target == vertex_shader && '
235 check = 'state->target == fragment_shader && '
239 check += 'state->language_version == ' + version
241 check += 'state->' + version + '_enable'
244 print ' _mesa_read_profile(state, instructions, %d,' % i