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2648     CvPointFloat Point1 = {0,0}, Point2 = {0,0};
2703 dist1 = _cvCalcEdgeIntersection(pEdge1, pEdge_left, &Point1,radius1);
2705 dist1 = _cvCalcEdgeIntersection(pEdge2, pEdge_left, &Point1,radius1);
2836 _cvInitVoronoiNode(pNode_begin, &Point1,radius1);
3086 CvPointFloat Point1 = {0,0}, Point2 = {0,0};
3098 dist1 = _cvCalcEdgeIntersection(pEdge, pEdge_left, &Point1,radius1);
3120 pNode->node = Point1;
3142 CvPointFloat Point1 = {0,0}, Point2 = {0,0};
3154 dist1 = _cvCalcEdgeIntersection(pEdge, pEdge_right, &Point1,radius2);
3176 pNode->node = Point1;
3209 CvPointFloat Point1 = {0,0}, Point2 = {0,0};
3244 dist1 = _cvCalcEdgeIntersection(pEdge1, pEdge_left, &Point1,radius1);
3298 _cvInitVoronoiNode(pNode_begin, &Point1,radius1);
3531 CvPointFloat Point1,Point3;
3538 Point1.x = pEdge1->node1->node.x;
3539 Point1.y = pEdge1->node1->node.y;
3543 Point1.x = pEdge1->node2->node.x;
3544 Point1.y = pEdge1->node2->node.y;
3572 x31 = Point3.x - Point1.x;
3573 y31 = Point3.y - Point1.y;
3589 pPoint->x = (float)(k*x21) + Point1.x;
3590 pPoint->y = (float)(k*y21) + Point1.y;
3593 return _cvPPDist(pPoint,&Point1);;