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42 /* General keyboard/mouse state definitions */
115 Uint8 state; /* A mask of the focus states */
122 Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
130 Uint8 state; /* The current button state */
141 Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
180 Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
241 This function updates the event queue and internal input device state.
287 change internal state and are posted to the internal event queue.
295 internal state will still be updated. This allows selective filtering of
317 This function allows you to set the state of processing certain events.
318 If 'state' is set to SDL_IGNORE, that event will be automatically dropped
320 If 'state' is set to SDL_ENABLE, that event will be processed normally.
321 If 'state' is set to SDL_QUERY, SDL_EventState() will return the
322 current processing state of the specified event.
328 extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state);