Home | History | Annotate | Download | only in WinQuake

Lines Matching refs:glDepthRange

856 	glDepthRange (gldepthmin, gldepthmin + 0.3*(gldepthmax-gldepthmin));
858 glDepthRange (gldepthmin, gldepthmax);
1387 glDepthRange (gldepthmin, gldepthmax);
1429 glDepthRange (gldepthmin, gldepthmax);
1441 glDepthRange (gldepthmin, gldepthmax);