Lines Matching defs:velocity
38 float *velocity;
130 vel = velocity;
179 VectorSubtract (wishvel, velocity, pushvec);
187 velocity[i] += accelspeed*pushvec[i];
195 currentspeed = DotProduct (velocity, wishdir);
204 velocity[i] += accelspeed*wishdir[i];
215 currentspeed = DotProduct (velocity, wishveloc);
225 velocity[i] += accelspeed*wishveloc[i];
277 speed = Length (velocity);
283 VectorScale (velocity, newspeed/speed, velocity);
304 velocity[i] += accelspeed * wishvel[i];
315 sv_player->u.v.velocity[0] = sv_player->u.v.movedir[0];
316 sv_player->u.v.velocity[1] = sv_player->u.v.movedir[1];
359 VectorCopy (wishvel, velocity);
367 { // not on ground, so little effect on velocity
376 the move fields specify an intended velocity in pix/sec
390 velocity = sv_player->u.v.velocity;
407 angles[ROLL] = V_CalcRoll (sv_player->u.v.angles, sv_player->u.v.velocity)*4;