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Lines Matching defs:fX

142         Edge(float x, float y, float z) : fX(x), fY(y), fZ(z) {}
146 (fX * other.fY - other.fX * fY),
147 (fX * other.fZ - other.fX * fZ) /
148 (other.fX * fY - fX * other.fY));
150 float fX, fY, fZ;