Lines Matching defs:fX
142 Edge(float x, float y, float z) : fX(x), fY(y), fZ(z) {}146 (fX * other.fY - other.fX * fY),147 (fX * other.fZ - other.fX * fZ) /148 (other.fX * fY - fX * other.fY));150 float fX, fY, fZ;