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Lines Matching full:state

152     const SkBitmapProcState& state = fState;
153 if (state.fShaderProc32) {
154 state.fShaderProc32(state, x, y, dstC, count);
159 SkBitmapProcState::MatrixProc mproc = state.fMatrixProc;
160 SkBitmapProcState::SampleProc32 sproc = state.fSampleProc32;
163 SkASSERT(state.fBitmap->getPixels());
164 SkASSERT(state.fBitmap->pixelRef() == NULL ||
165 state.fBitmap->pixelRef()->getLockCount());
178 mproc(state, buffer, n, x, y);
184 sproc(state, buffer, n, dstC);
196 const SkBitmapProcState& state = fState;
197 if (state.fShaderProc16) {
198 state.fShaderProc16(state, x, y, dstC, count);
203 SkBitmapProcState::MatrixProc mproc = state.fMatrixProc;
204 SkBitmapProcState::SampleProc16 sproc = state.fSampleProc16;
207 SkASSERT(state.fBitmap->getPixels());
208 SkASSERT(state.fBitmap->pixelRef() == NULL ||
209 state.fBitmap->pixelRef()->getLockCount());
216 mproc(state, buffer, n, x, y);
217 sproc(state, buffer, n, dstC);