Lines Matching refs:GLboolean
678 void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
680 TRACE("(GLboolean red = %d, GLboolean green = %d, GLboolean blue = %d, GLboolean alpha = %d)",
1579 void __stdcall glDepthMask(GLboolean flag)
1581 TRACE("(GLboolean flag = %d)", flag);
2448 void __stdcall glGetBooleanv(GLenum pname, GLboolean* params)
2450 TRACE("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params);
2621 GLboolean *boolParams = NULL;
2622 boolParams = new GLboolean[numParams];
2800 GLboolean *boolParams = NULL;
2801 boolParams = new GLboolean[numParams];
3621 GLboolean __stdcall glIsBuffer(GLuint buffer)
3647 GLboolean __stdcall glIsEnabled(GLenum cap)
3681 GLboolean __stdcall glIsFenceNV(GLuint fence)
3709 GLboolean __stdcall glIsFramebuffer(GLuint framebuffer)
3735 GLboolean __stdcall glIsProgram(GLuint program)
3761 GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer)
3787 GLboolean __stdcall glIsShader(GLuint shader)
3813 GLboolean __stdcall glIsTexture(GLuint texture)
4107 void __stdcall glSampleCoverage(GLclampf value, GLboolean invert)
4109 TRACE("(GLclampf value = %f, GLboolean invert = %d)", value, invert);
4424 GLboolean __stdcall glTestFenceNV(GLuint fence)
5203 void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
5205 TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
5243 void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
5245 TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
5283 void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
5285 TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
5593 GLboolean normalized, GLsizei stride, const GLvoid* ptr)
5596 "GLboolean normalized = %d, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",