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Lines Matching refs:GL_TEXTURE_2D

326     glBindTexture(GL_TEXTURE_2D, texture);
328 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
330 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
331 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
346 glBindTexture(GL_TEXTURE_2D, texture);
348 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
350 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
351 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
367 glBindTexture(GL_TEXTURE_2D, texture);
369 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
371 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
372 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
498 glBindTexture(GL_TEXTURE_2D, texture);
504 glTexImage2D(GL_TEXTURE_2D, 0, internalformat, bitmap.width(), bitmap.height(),
512 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
513 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
519 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
529 glBindTexture(GL_TEXTURE_2D, texture);
535 glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, bitmap.width(), bitmap.height(),
543 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
544 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
558 glBindTexture(GL_TEXTURE_2D, texture);
560 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
561 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
562 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);