Lines Matching refs:colorFormat
180 GLuint colorFormat, internalDepthStencilFormat = 0;
183 colorFormat = GL_RGBA;
186 colorFormat = GL_RGB;
237 ::glTexImage2D(GL_TEXTURE_2D, 0, m_internalColorFormat, width, height, 0, colorFormat, GL_UNSIGNED_BYTE, 0);
240 ::glTexImage2D(GL_TEXTURE_2D, 0, m_internalColorFormat, width, height, 0, colorFormat, GL_UNSIGNED_BYTE, 0);