Lines Matching refs:lines
1247 * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
1588 * This function uses a similar approach to that of AA lines in the drawLines() function.
1660 * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
1661 * rules for those lines produces some unexpected results, and may vary between hardware devices.
1662 * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
1666 * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
1702 // AA lines, we only want one pixel of translucent boundary around the quad.
1747 Vertex lines[verticesCount];
1748 Vertex* vertices = &lines[0];
1811 // aa lines expand the endpoint vertices to encompass the AA boundary