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Lines Matching refs:meshHeight

1388 void OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
1407 const uint32_t count = meshWidth * meshHeight * 6;
1423 for (int32_t y = 0; y < meshHeight; y++) {
1429 float v1 = float(y) / meshHeight;
1430 float v2 = float(y + 1) / meshHeight;