Lines Matching refs:meshHeight
1388 void OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,1407 const uint32_t count = meshWidth * meshHeight * 6;1423 for (int32_t y = 0; y < meshHeight; y++) {1429 float v1 = float(y) / meshHeight;1430 float v2 = float(y + 1) / meshHeight;