Home | History | Annotate | Download | only in driver

Lines Matching full:state

82     for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {
83 const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement();
105 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {
106 const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement();
135 if (len < 1 || primIndex >= mRSMesh->mHal.state.primitivesCount || mAttribCount == 0) {
140 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {
141 const Allocation *alloc = mRSMesh->mHal.state.vertexBuffers[ct];
148 // update attributes with either buffer information or data ptr based on their current state
151 Allocation *alloc = mRSMesh->mHal.state.vertexBuffers[allocIndex];
166 const Allocation *idxAlloc = mRSMesh->mHal.state.indexBuffers[primIndex];
190 mGLPrimitives = new uint32_t[mRSMesh->mHal.state.primitivesCount];
191 for (uint32_t i = 0; i < mRSMesh->mHal.state.primitivesCount; i ++) {
192 switch (mRSMesh->mHal.state.primitives[i]) {