Lines Matching full:state
49 switch (ps->mHal.state.depthFunc) {
80 if ((ps->mHal.state.blendSrc == RS_BLEND_SRC_ONE) &&
81 (ps->mHal.state.blendDst == RS_BLEND_DST_ZERO)) {
85 switch (ps->mHal.state.blendSrc) {
118 switch (ps->mHal.state.blendDst) {
159 RSD_CALL_GL(glColorMask, ps->mHal.state.colorRWriteEnable,
160 ps->mHal.state.colorGWriteEnable,
161 ps->mHal.state.colorBWriteEnable,
162 ps->mHal.state.colorAWriteEnable);
172 RSD_CALL_GL(glDepthMask, ps->mHal.state.depthWriteEnable);
173 if (drv->depthTestEnable || ps->mHal.state.depthWriteEnable) {
192 if (ps->mHal.state.ditherEnable) {