Lines Matching refs:GLboolean
49 GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
59 GL_ENTRY(void, glCoverageMaskNV, GLboolean mask)
77 GL_ENTRY(void, glDepthMask, GLboolean flag)
116 GL_ENTRY(GLboolean, glExtIsProgramBinaryQCOM, GLuint program)
153 GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *params)
211 GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
212 GL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
213 GL_ENTRY(GLboolean, glIsFenceNV, GLuint fence)
214 GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer)
215 GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint framebuffer)
216 GL_ENTRY(GLboolean, glIsProgram, GLuint program)
217 GL_ENTRY(GLboolean, glIsRenderbuffer, GLuint renderbuffer)
218 GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer)
219 GL_ENTRY(GLboolean, glIsShader, GLuint shader)
220 GL_ENTRY(GLboolean, glIsTexture, GLuint texture)
221 GL_ENTRY(GLboolean, glIsVertexArrayOES, GLuint array)
295 GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert)
296 GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert)
297 GL_ENTRY(void, glSampleCoveragexOES, GLclampx value, GLboolean invert)
302 GL_ENTRY(void, glSelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList)
314 GL_ENTRY(GLboolean, glTestFenceNV, GLuint fence)
361 GL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
362 GL_ENTRY(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
363 GL_ENTRY(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
364 GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target)
375 GL_ENTRY(void, glVertexAttribPointer, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)