Home | History | Annotate | Download | only in input

Lines Matching full:state

174     /* Describes the state of a sprite.
208 * Requests acquire a lock on the controller, update local state and request the
212 * the sprite state before the work and update the sprite surface control afterwards.
229 return mLocked.state;
233 mLocked.state.dirty = 0;
238 mLocked.state.surfaceControl = surfaceControl;
239 mLocked.state.surfaceWidth = width;
240 mLocked.state.surfaceHeight = height;
241 mLocked.state.surfaceDrawn = drawn;
242 mLocked.state.surfaceVisible = visible;
249 SpriteState state;
258 inline SpriteUpdate(const sp<SpriteImpl> sprite, const SpriteState& state) :
259 sprite(sprite), state(state), surfaceChanged(false) {
263 SpriteState state;