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      1 /*
      2  * Copyright (C) 2011 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef RSD_ALLOCATION_H
     18 #define RSD_ALLOCATION_H
     19 
     20 #include <rs_hal.h>
     21 #include <rsRuntime.h>
     22 
     23 #include <GLES/gl.h>
     24 #include <GLES2/gl2.h>
     25 
     26 class RsdFrameBufferObj;
     27 
     28 struct DrvAllocation {
     29     // Is this a legal structure to be used as a texture source.
     30     // Initially this will require 1D or 2D and color data
     31     uint32_t textureID;
     32 
     33     // Is this a legal structure to be used as a vertex source.
     34     // Initially this will require 1D and x(yzw).  Additional per element data
     35     // is allowed.
     36     uint32_t bufferID;
     37 
     38     // Is this a legal structure to be used as an FBO render target
     39     uint32_t renderTargetID;
     40 
     41     uint8_t * mallocPtr;
     42 
     43     GLenum glTarget;
     44     GLenum glType;
     45     GLenum glFormat;
     46 
     47     bool uploadDeferred;
     48 
     49     RsdFrameBufferObj * readBackFBO;
     50 };
     51 
     52 GLenum rsdTypeToGLType(RsDataType t);
     53 GLenum rsdKindToGLFormat(RsDataKind k);
     54 
     55 
     56 bool rsdAllocationInit(const android::renderscript::Context *rsc,
     57                        android::renderscript::Allocation *alloc,
     58                        bool forceZero);
     59 void rsdAllocationDestroy(const android::renderscript::Context *rsc,
     60                           android::renderscript::Allocation *alloc);
     61 
     62 void rsdAllocationResize(const android::renderscript::Context *rsc,
     63                          const android::renderscript::Allocation *alloc,
     64                          const android::renderscript::Type *newType, bool zeroNew);
     65 void rsdAllocationSyncAll(const android::renderscript::Context *rsc,
     66                           const android::renderscript::Allocation *alloc,
     67                           RsAllocationUsageType src);
     68 void rsdAllocationMarkDirty(const android::renderscript::Context *rsc,
     69                             const android::renderscript::Allocation *alloc);
     70 
     71 void rsdAllocationData1D(const android::renderscript::Context *rsc,
     72                          const android::renderscript::Allocation *alloc,
     73                          uint32_t xoff, uint32_t lod, uint32_t count,
     74                          const void *data, uint32_t sizeBytes);
     75 void rsdAllocationData2D(const android::renderscript::Context *rsc,
     76                          const android::renderscript::Allocation *alloc,
     77                          uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
     78                          uint32_t w, uint32_t h,
     79                          const void *data, uint32_t sizeBytes);
     80 void rsdAllocationData3D(const android::renderscript::Context *rsc,
     81                          const android::renderscript::Allocation *alloc,
     82                          uint32_t xoff, uint32_t yoff, uint32_t zoff,
     83                          uint32_t lod, RsAllocationCubemapFace face,
     84                          uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes);
     85 
     86 void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc,
     87                                const android::renderscript::Allocation *dstAlloc,
     88                                uint32_t dstXoff, uint32_t dstLod, uint32_t count,
     89                                const android::renderscript::Allocation *srcAlloc,
     90                                uint32_t srcXoff, uint32_t srcLod);
     91 void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc,
     92                                const android::renderscript::Allocation *dstAlloc,
     93                                uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
     94                                RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
     95                                const android::renderscript::Allocation *srcAlloc,
     96                                uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
     97                                RsAllocationCubemapFace srcFace);
     98 void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc,
     99                                const android::renderscript::Allocation *dstAlloc,
    100                                uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff,
    101                                uint32_t dstLod, RsAllocationCubemapFace dstFace,
    102                                uint32_t w, uint32_t h, uint32_t d,
    103                                const android::renderscript::Allocation *srcAlloc,
    104                                uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff,
    105                                uint32_t srcLod, RsAllocationCubemapFace srcFace);
    106 
    107 void rsdAllocationElementData1D(const android::renderscript::Context *rsc,
    108                                 const android::renderscript::Allocation *alloc,
    109                                 uint32_t x,
    110                                 const void *data, uint32_t elementOff, uint32_t sizeBytes);
    111 void rsdAllocationElementData2D(const android::renderscript::Context *rsc,
    112                                 const android::renderscript::Allocation *alloc,
    113                                 uint32_t x, uint32_t y,
    114                                 const void *data, uint32_t elementOff, uint32_t sizeBytes);
    115 
    116 
    117 
    118 
    119 #endif
    120