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    Searched defs:FloatPoint (Results 1 - 8 of 8) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/cg/
FloatPointCG.cpp 28 #include "FloatPoint.h"
36 FloatPoint::FloatPoint(const CGPoint& p) : m_x(p.x), m_y(p.y)
40 FloatPoint::operator CGPoint() const
  /external/webkit/Source/WebCore/platform/graphics/haiku/
FloatPointHaiku.cpp 29 #include "FloatPoint.h"
36 FloatPoint::FloatPoint(const BPoint& point)
42 FloatPoint::operator BPoint() const
  /external/webkit/Source/WebCore/platform/graphics/qt/
FloatPointQt.cpp 29 #include "FloatPoint.h"
35 FloatPoint::FloatPoint(const QPointF& p)
41 FloatPoint::operator QPointF() const
  /external/webkit/Source/WebCore/platform/graphics/skia/
FloatPointSkia.cpp 32 #include "FloatPoint.h"
39 FloatPoint::FloatPoint(const SkPoint& p)
45 FloatPoint::operator SkPoint() const
  /external/webkit/Source/WebCore/platform/graphics/
FloatPoint.cpp 28 #include "FloatPoint.h"
39 FloatPoint::FloatPoint(const IntPoint& p) : m_x(p.x()), m_y(p.y())
43 void FloatPoint::normalize()
53 float FloatPoint::length() const
58 FloatPoint FloatPoint::matrixTransform(const AffineTransform& transform) const
65 FloatPoint FloatPoint::matrixTransform(const TransformationMatrix& transform) const
72 FloatPoint FloatPoint::narrowPrecision(double x, double y
    [all...]
FloatPoint.h 67 class FloatPoint {
69 FloatPoint() : m_x(0), m_y(0) { }
70 FloatPoint(float x, float y) : m_x(x), m_y(y) { }
71 FloatPoint(const IntPoint&);
74 static FloatPoint zero() { return FloatPoint(); }
76 static FloatPoint narrowPrecision(double x, double y);
101 float dot(const FloatPoint& a) const
113 FloatPoint(const CGPoint&);
119 FloatPoint(const NSPoint&)
    [all...]
  /external/webkit/Source/WebKit/chromium/public/
WebFloatPoint.h 59 WebFloatPoint(const WebCore::FloatPoint& p)
65 WebFloatPoint& operator=(const WebCore::FloatPoint& p)
72 operator WebCore::FloatPoint() const
74 return WebCore::FloatPoint(x, y);
  /external/webkit/Source/WebCore/platform/graphics/wince/
PlatformPathWinCE.h 23 #include "FloatPoint.h"
42 operator FloatPoint() const { return FloatPoint(m_x, m_y); }
48 PathPoint& operator=(const FloatPoint& p)
60 bool contains(const FloatPoint& point) const;
124 void inflateRectToContainMe(FloatRect& r, const FloatPoint& lastPoint) const;
151 FloatPoint lastPoint() const { return m_elements.isEmpty() ? FloatPoint(0, 0) : m_elements.last().lastPoint(); }
154 bool contains(const FloatPoint& point, WindRule rule) const;
158 void moveTo(const FloatPoint&)
    [all...]

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