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    Searched defs:GL_LoadTexture (Results 1 - 2 of 2) sorted by null

  /external/quake/quake/src/QW/client/
gl_draw.c 406 char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true);
408 cs_texture = GL_LoadTexture ("crosshair", 8, 8, cs_data, false, true);
461 gl->texnum = GL_LoadTexture ("conback", conback->width, conback->height, ncdata, false, false);
1166 Sys_Error ("GL_LoadTexture: too big");
1268 Sys_Error ("GL_LoadTexture: too big");
1386 GL_LoadTexture
1389 int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha)
1402 Sys_Error ("GL_LoadTexture: cache mismatch");
1433 return GL_LoadTexture ("", pic->width, pic->height, pic->data, false, true);
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  /external/quake/quake/src/WinQuake/
gl_draw.cpp 100 // hook GL_LoadTexture to store enough information to recreate a texture.
516 return GL_LoadTexture ("", pic->width, pic->height, pic->data, false, true);
742 char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true);
801 gl->texnum = GL_LoadTexture ("conback", conback->g.width, conback->g.height, ncdata, false, false);
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