Home | History | Annotate | Download | only in driver
      1 /*
      2  * Copyright (C) 2011 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef RSD_GL_H
     18 #define RSD_GL_H
     19 
     20 #include <rs_hal.h>
     21 #include <EGL/egl.h>
     22 
     23 #define RSD_CALL_GL(x, ...) rsc->setWatchdogGL(#x, __LINE__, __FILE__); x(__VA_ARGS__); rsc->setWatchdogGL(NULL, 0, NULL)
     24 
     25 class RsdShaderCache;
     26 class RsdVertexArrayState;
     27 class RsdFrameBufferObj;
     28 
     29 typedef void (* InvokeFunc_t)(void);
     30 typedef void (*WorkerCallback_t)(void *usr, uint32_t idx);
     31 
     32 typedef struct RsdGLRec {
     33     struct {
     34         EGLint numConfigs;
     35         EGLint majorVersion;
     36         EGLint minorVersion;
     37         EGLConfig config;
     38         EGLContext context;
     39         EGLSurface surface;
     40         EGLSurface surfaceDefault;
     41         EGLDisplay display;
     42     } egl;
     43 
     44     struct {
     45         const uint8_t * vendor;
     46         const uint8_t * renderer;
     47         const uint8_t * version;
     48         const uint8_t * extensions;
     49 
     50         uint32_t majorVersion;
     51         uint32_t minorVersion;
     52 
     53         int32_t maxVaryingVectors;
     54         int32_t maxTextureImageUnits;
     55 
     56         int32_t maxFragmentTextureImageUnits;
     57         int32_t maxFragmentUniformVectors;
     58 
     59         int32_t maxVertexAttribs;
     60         int32_t maxVertexUniformVectors;
     61         int32_t maxVertexTextureUnits;
     62 
     63         bool OES_texture_npot;
     64         bool GL_IMG_texture_npot;
     65         bool GL_NV_texture_npot_2D_mipmap;
     66         float EXT_texture_max_aniso;
     67     } gl;
     68 
     69     ANativeWindow *wndSurface;
     70     uint32_t width;
     71     uint32_t height;
     72     RsdShaderCache *shaderCache;
     73     RsdVertexArrayState *vertexArrayState;
     74     RsdFrameBufferObj *currentFrameBuffer;
     75 } RsdGL;
     76 
     77 
     78 bool rsdGLInit(const android::renderscript::Context *rsc);
     79 void rsdGLShutdown(const android::renderscript::Context *rsc);
     80 bool rsdGLSetSurface(const android::renderscript::Context *rsc,
     81                      uint32_t w, uint32_t h, RsNativeWindow sur);
     82 void rsdGLSwap(const android::renderscript::Context *rsc);
     83 void rsdGLCheckError(const android::renderscript::Context *rsc,
     84                      const char *msg, bool isFatal = false);
     85 
     86 #endif
     87 
     88