1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef RSD_GL_H 18 #define RSD_GL_H 19 20 #include <rs_hal.h> 21 #include <EGL/egl.h> 22 23 #define RSD_CALL_GL(x, ...) rsc->setWatchdogGL(#x, __LINE__, __FILE__); x(__VA_ARGS__); rsc->setWatchdogGL(NULL, 0, NULL) 24 25 class RsdShaderCache; 26 class RsdVertexArrayState; 27 class RsdFrameBufferObj; 28 29 typedef void (* InvokeFunc_t)(void); 30 typedef void (*WorkerCallback_t)(void *usr, uint32_t idx); 31 32 typedef struct RsdGLRec { 33 struct { 34 EGLint numConfigs; 35 EGLint majorVersion; 36 EGLint minorVersion; 37 EGLConfig config; 38 EGLContext context; 39 EGLSurface surface; 40 EGLSurface surfaceDefault; 41 EGLDisplay display; 42 } egl; 43 44 struct { 45 const uint8_t * vendor; 46 const uint8_t * renderer; 47 const uint8_t * version; 48 const uint8_t * extensions; 49 50 uint32_t majorVersion; 51 uint32_t minorVersion; 52 53 int32_t maxVaryingVectors; 54 int32_t maxTextureImageUnits; 55 56 int32_t maxFragmentTextureImageUnits; 57 int32_t maxFragmentUniformVectors; 58 59 int32_t maxVertexAttribs; 60 int32_t maxVertexUniformVectors; 61 int32_t maxVertexTextureUnits; 62 63 bool OES_texture_npot; 64 bool GL_IMG_texture_npot; 65 bool GL_NV_texture_npot_2D_mipmap; 66 float EXT_texture_max_aniso; 67 } gl; 68 69 ANativeWindow *wndSurface; 70 uint32_t width; 71 uint32_t height; 72 RsdShaderCache *shaderCache; 73 RsdVertexArrayState *vertexArrayState; 74 RsdFrameBufferObj *currentFrameBuffer; 75 } RsdGL; 76 77 78 bool rsdGLInit(const android::renderscript::Context *rsc); 79 void rsdGLShutdown(const android::renderscript::Context *rsc); 80 bool rsdGLSetSurface(const android::renderscript::Context *rsc, 81 uint32_t w, uint32_t h, RsNativeWindow sur); 82 void rsdGLSwap(const android::renderscript::Context *rsc); 83 void rsdGLCheckError(const android::renderscript::Context *rsc, 84 const char *msg, bool isFatal = false); 85 86 #endif 87 88