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    Searched defs:blitter (Results 1 - 7 of 7) sorted by null

  /external/skia/src/core/
SkBlitter_Sprite.cpp 75 SkSpriteBlitter* blitter; local
79 blitter = SkSpriteBlitter::ChooseD16(source, paint, storage,
83 blitter = SkSpriteBlitter::ChooseD32(source, paint, storage,
87 blitter = NULL;
91 if (blitter) {
92 blitter->setup(device, left, top, paint);
94 return blitter;
SkSpriteBlitter_ARGB32.cpp 286 SkSpriteBlitter* blitter = NULL; local
294 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D32_S4444_XferFilter,
297 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D32_S4444_Opaque,
300 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D32_S4444,
308 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D32_S32A_XferFilter,
313 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D32_S32,
320 return blitter;
SkSpriteBlitter_RGB16.cpp 332 SkSpriteBlitter* blitter = NULL; local
337 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_S32_BlitRowProc,
342 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_S4444_Opaque,
345 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_S4444_Blend,
351 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_S16_Opaque,
354 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_S16_Blend,
365 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_SIndex8_Opaque,
368 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_SIndex8_Blend,
373 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_SIndex8A_Opaque,
376 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_SIndex8A_Blend
    [all...]
SkBlitter_4444.cpp 480 SkBlitter* blitter; local
483 SK_PLACEMENT_NEW_ARGS(blitter, SkARGB4444_Shader_Blitter, storage, storageSize, (device, paint));
485 SK_PLACEMENT_NEW_ARGS(blitter, SkARGB4444_Blitter, storage, storageSize, (device, paint));
487 return blitter;
SkBlitter_RGB16.cpp 31 // if we don't have neon, then our black blitter is worth the extra code
1031 SkBlitter* blitter; local
    [all...]
SkDraw.cpp 273 a blitter. Esp. true for xfermodes, which require a colorshader to be
290 // normal case: use a blitter
291 SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
292 SkScan::FillIRect(devRect, fClip, blitter.get());
311 Proc chooseProc(SkBlitter* blitter);
315 int count, SkBlitter* blitter) {
323 blitter->blitH(x, y, 1);
330 SkBlitter* blitter) {
334 const SkBitmap* bitmap = blitter->justAnOpaqueColor(&value);
351 int count, SkBlitter* blitter) {
757 SkBlitter* blitter = blitterStorage.get(); local
1141 SkBlitter* blitter = SkBlitter::ChooseSprite(*fBitmap, paint, bitmap, local
1207 SkBlitter* blitter = SkBlitter::ChooseSprite(*fBitmap, paint, bitmap, local
1622 SkAutoBlitterChoose blitter; local
1776 SkAutoBlitterChoose blitter; local
    [all...]
  /external/skia/tests/
FillPathTest.cpp 41 // but skipped after tessellation, should be cleared by the blitter.
43 FakeBlitter blitter; local
54 SkScan::FillPath(path, clip, &blitter);
56 REPORTER_ASSERT(reporter, blitter.m_blitCount == expected_lines);

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