/external/skia/src/core/ |
SkBlitter_Sprite.cpp | 75 SkSpriteBlitter* blitter; local 79 blitter = SkSpriteBlitter::ChooseD16(source, paint, storage, 83 blitter = SkSpriteBlitter::ChooseD32(source, paint, storage, 87 blitter = NULL; 91 if (blitter) { 92 blitter->setup(device, left, top, paint); 94 return blitter;
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SkSpriteBlitter_ARGB32.cpp | 286 SkSpriteBlitter* blitter = NULL; local 294 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D32_S4444_XferFilter, 297 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D32_S4444_Opaque, 300 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D32_S4444, 308 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D32_S32A_XferFilter, 313 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D32_S32, 320 return blitter;
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SkSpriteBlitter_RGB16.cpp | 332 SkSpriteBlitter* blitter = NULL; local 337 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_S32_BlitRowProc, 342 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_S4444_Opaque, 345 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_S4444_Blend, 351 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_S16_Opaque, 354 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_S16_Blend, 365 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_SIndex8_Opaque, 368 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_SIndex8_Blend, 373 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_SIndex8A_Opaque, 376 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_SIndex8A_Blend [all...] |
SkBlitter_4444.cpp | 480 SkBlitter* blitter; local 483 SK_PLACEMENT_NEW_ARGS(blitter, SkARGB4444_Shader_Blitter, storage, storageSize, (device, paint)); 485 SK_PLACEMENT_NEW_ARGS(blitter, SkARGB4444_Blitter, storage, storageSize, (device, paint)); 487 return blitter;
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SkBlitter_RGB16.cpp | 31 // if we don't have neon, then our black blitter is worth the extra code 1031 SkBlitter* blitter; local [all...] |
SkDraw.cpp | 273 a blitter. Esp. true for xfermodes, which require a colorshader to be 290 // normal case: use a blitter 291 SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint); 292 SkScan::FillIRect(devRect, fClip, blitter.get()); 311 Proc chooseProc(SkBlitter* blitter); 315 int count, SkBlitter* blitter) { 323 blitter->blitH(x, y, 1); 330 SkBlitter* blitter) { 334 const SkBitmap* bitmap = blitter->justAnOpaqueColor(&value); 351 int count, SkBlitter* blitter) { 757 SkBlitter* blitter = blitterStorage.get(); local 1141 SkBlitter* blitter = SkBlitter::ChooseSprite(*fBitmap, paint, bitmap, local 1207 SkBlitter* blitter = SkBlitter::ChooseSprite(*fBitmap, paint, bitmap, local 1622 SkAutoBlitterChoose blitter; local 1776 SkAutoBlitterChoose blitter; local [all...] |
/external/skia/tests/ |
FillPathTest.cpp | 41 // but skipped after tessellation, should be cleared by the blitter. 43 FakeBlitter blitter; local 54 SkScan::FillPath(path, clip, &blitter); 56 REPORTER_ASSERT(reporter, blitter.m_blitCount == expected_lines);
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