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    Searched defs:fBottom (Results 1 - 7 of 7) sorted by null

  /external/skia/gpu/include/
GrGLIRect.h 29 GrGLint fBottom;
34 GR_GL(Viewport(fLeft, fBottom, fWidth, fHeight));
38 GR_GL(Scissor(fLeft, fBottom, fWidth, fHeight));
56 fBottom = glRect.fBottom + (glRect.fHeight - topOffset - height);
61 GrAssert(fBottom >= 0);
67 fBottom <= glRect.fBottom &&
69 fBottom + fHeight >= glRect.fBottom + glRect.fHeight
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GrRect.h 28 int16_t fLeft, fTop, fRight, fBottom;
31 int height() const { return fBottom - fTop; }
33 bool isEmpty() const { return fLeft >= fRight || fTop >= fBottom; }
39 fBottom = SkToS16(r.fBottom);
  /external/skia/include/views/
SkBorderView.h 32 SkScalar getBottom() const { return fBottom; }
41 SkScalar fLeft, fRight, fTop, fBottom; //margin on each side
  /external/skia/include/core/
SkRect.h 28 int32_t fLeft, fTop, fRight, fBottom;
62 bool isEmpty() const { return fLeft >= fRight || fTop >= fBottom; }
72 int height() const { return fBottom - fTop; }
84 SkIsS16(fRight) && SkIsS16(fBottom);
95 fBottom = bottom;
106 fBottom = y + height;
114 fRight = fBottom = SK_MaxS32;
123 fRight = fBottom = SK_MinS32;
133 fBottom += dy;
148 fBottom -= dy
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SkPaint.h 693 SkScalar fBottom; //!< The greatest distance below the baseline for any glyph (will be >= 0)
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  /external/skia/src/core/
SkConcaveToTriangles.cpp 103 const Vertex* bottom() const { return fBottom; }
106 Vertex* bottom() { return fBottom; }
109 void setBottom(Vertex *bottom) { fBottom = bottom; }
116 Vertex *fLeft, *fRight, *fBottom;
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  /external/webkit/Source/WebKit/android/plugins/
android_npapi.h 442 float fBottom;
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