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Searched
defs:fBottom
(Results
1 - 7
of
7
) sorted by null
/external/skia/gpu/include/
GrGLIRect.h
29
GrGLint
fBottom
;
34
GR_GL(Viewport(fLeft,
fBottom
, fWidth, fHeight));
38
GR_GL(Scissor(fLeft,
fBottom
, fWidth, fHeight));
56
fBottom
= glRect.
fBottom
+ (glRect.fHeight - topOffset - height);
61
GrAssert(
fBottom
>= 0);
67
fBottom
<= glRect.
fBottom
&&
69
fBottom
+ fHeight >= glRect.
fBottom
+ glRect.fHeight
[
all
...]
GrRect.h
28
int16_t fLeft, fTop, fRight,
fBottom
;
31
int height() const { return
fBottom
- fTop; }
33
bool isEmpty() const { return fLeft >= fRight || fTop >=
fBottom
; }
39
fBottom
= SkToS16(r.
fBottom
);
/external/skia/include/views/
SkBorderView.h
32
SkScalar getBottom() const { return
fBottom
; }
41
SkScalar fLeft, fRight, fTop,
fBottom
; //margin on each side
/external/skia/include/core/
SkRect.h
28
int32_t fLeft, fTop, fRight,
fBottom
;
62
bool isEmpty() const { return fLeft >= fRight || fTop >=
fBottom
; }
72
int height() const { return
fBottom
- fTop; }
84
SkIsS16(fRight) && SkIsS16(
fBottom
);
95
fBottom
= bottom;
106
fBottom
= y + height;
114
fRight =
fBottom
= SK_MaxS32;
123
fRight =
fBottom
= SK_MinS32;
133
fBottom
+= dy;
148
fBottom
-= dy
[
all
...]
SkPaint.h
693
SkScalar
fBottom
; //!< The greatest distance below the baseline for any glyph (will be >= 0)
[
all
...]
/external/skia/src/core/
SkConcaveToTriangles.cpp
103
const Vertex* bottom() const { return
fBottom
; }
106
Vertex* bottom() { return
fBottom
; }
109
void setBottom(Vertex *bottom) {
fBottom
= bottom; }
116
Vertex *fLeft, *fRight, *
fBottom
;
[
all
...]
/external/webkit/Source/WebKit/android/plugins/
android_npapi.h
442
float
fBottom
;
[
all
...]
Completed in 2620 milliseconds