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    Searched defs:fLeft (Results 1 - 10 of 10) sorted by null

  /external/skia/src/core/
SkSpriteBlitter.h 50 int fLeft, fTop;
SkScan_AntiPath.cpp 65 int fWidth, fLeft, fSuperLeft;
77 const int left = SkMin32(ir.fLeft, clip.getBounds().fLeft);
80 fLeft = left;
125 fRealBlitter->blitAntiH(fLeft, fCurrIY, fRuns.fAlpha, fRuns.fRuns);
356 SkASSERT(ix >= fMask.fBounds.fLeft && ix < fMask.fBounds.fRight);
360 x -= (fMask.fBounds.fLeft << SHIFT);
433 if (overflows_short_shift(ir.fLeft, SHIFT) |
462 superRect.set( clipRect->fLeft << SHIFT, clipRect->fTop << SHIFT,
SkConcaveToTriangles.cpp 101 const Vertex* left() const { return fLeft; }
104 Vertex* left() { return fLeft; }
107 void setLeft(Vertex *left) { fLeft = left; }
116 Vertex *fLeft, *fRight, *fBottom;
    [all...]
  /external/skia/gpu/include/
GrGLIRect.h 28 GrGLint fLeft;
34 GR_GL(Viewport(fLeft, fBottom, fWidth, fHeight));
38 GR_GL(Scissor(fLeft, fBottom, fWidth, fHeight));
54 fLeft = glRect.fLeft + leftOffset;
59 GrAssert(fLeft >= 0);
66 return fLeft <= glRect.fLeft &&
68 fLeft + fWidth >= glRect.fLeft + glRect.fWidth &
    [all...]
GrRect.h 28 int16_t fLeft, fTop, fRight, fBottom;
30 int width() const { return fRight - fLeft; }
33 bool isEmpty() const { return fLeft >= fRight || fTop >= fBottom; }
36 fLeft = SkToS16(r.fLeft);
  /external/skia/include/views/
SkBorderView.h 29 SkScalar getLeft() const { return fLeft; }
41 SkScalar fLeft, fRight, fTop, fBottom; //margin on each side
  /external/icu4c/io/
uprintf.h 43 UBool fLeft; /* - flag */
  /external/skia/include/core/
SkRect.h 28 int32_t fLeft, fTop, fRight, fBottom;
62 bool isEmpty() const { return fLeft >= fRight || fTop >= fBottom; }
67 int width() const { return fRight - fLeft; }
83 return SkIsS16(fLeft) && SkIsS16(fTop) &&
92 fLeft = left;
103 fLeft = x;
113 fLeft = fTop = SK_MinS32;
118 * Make the largest representable rectangle, but inverted (e.g. fLeft will
122 fLeft = fTop = SK_MaxS32;
130 fLeft += dx
    [all...]
SkRegion.h 182 return this->quickContains(r.fLeft, r.fTop, r.fRight, r.fBottom);
199 fBounds.fLeft <= left && fBounds.fTop <= top &&
353 int fLeft, fRight;
SkScalerContext.h 44 int16_t fTop, fLeft;

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