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Searched
defs:framesToProcess
(Results
1 - 3
of
3
) sorted by null
/external/webkit/Source/WebCore/webaudio/
OfflineAudioDestinationNode.cpp
125
size_t
framesToProcess
= m_renderTarget->length();
129
while (
framesToProcess
> 0) {
133
size_t framesAvailableToCopy = min(
framesToProcess
, renderQuantumSize);
142
framesToProcess
-= framesAvailableToCopy;
AudioBufferSourceNode.cpp
79
void AudioBufferSourceNode::process(size_t
framesToProcess
)
95
double quantumEndTime = quantumStartTime +
framesToProcess
/ sampleRate;
124
m_resampler.process(this, outputBus,
framesToProcess
);
185
int
framesToProcess
= numberOfFrames;
191
ASSERT(m_schedulingFrameDelay <=
framesToProcess
);
192
if (m_schedulingFrameDelay <=
framesToProcess
) {
202
framesToProcess
-= m_schedulingFrameDelay;
209
while (
framesToProcess
> 0) {
216
int framesThisTime = min(
framesToProcess
, framesAvailable);
232
framesToProcess
-= framesThisTime
[
all
...]
/external/webkit/Source/WebCore/platform/audio/
AudioBus.cpp
259
int
framesToProcess
= length();
265
while (
framesToProcess
--) {
277
while (
framesToProcess
--) {
287
while (
framesToProcess
--) {
299
while (
framesToProcess
--) {
311
while (
framesToProcess
--) {
321
while (
framesToProcess
--) {
Completed in 67 milliseconds