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      1 //
      2 // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
      3 // Use of this source code is governed by a BSD-style license that can be
      4 // found in the LICENSE file.
      5 //
      6 
      7 #ifndef _SYMBOL_TABLE_INCLUDED_
      8 #define _SYMBOL_TABLE_INCLUDED_
      9 
     10 //
     11 // Symbol table for parsing.  Has these design characteristics:
     12 //
     13 // * Same symbol table can be used to compile many shaders, to preserve
     14 //   effort of creating and loading with the large numbers of built-in
     15 //   symbols.
     16 //
     17 // * Name mangling will be used to give each function a unique name
     18 //   so that symbol table lookups are never ambiguous.  This allows
     19 //   a simpler symbol table structure.
     20 //
     21 // * Pushing and popping of scope, so symbol table will really be a stack
     22 //   of symbol tables.  Searched from the top, with new inserts going into
     23 //   the top.
     24 //
     25 // * Constants:  Compile time constant symbols will keep their values
     26 //   in the symbol table.  The parser can substitute constants at parse
     27 //   time, including doing constant folding and constant propagation.
     28 //
     29 // * No temporaries:  Temporaries made from operations (+, --, .xy, etc.)
     30 //   are tracked in the intermediate representation, not the symbol table.
     31 //
     32 
     33 #include <assert.h>
     34 
     35 #include "compiler/InfoSink.h"
     36 #include "compiler/intermediate.h"
     37 
     38 //
     39 // Symbol base class.  (Can build functions or variables out of these...)
     40 //
     41 class TSymbol {
     42 public:
     43     POOL_ALLOCATOR_NEW_DELETE(GlobalPoolAllocator)
     44     TSymbol(const TString *n) :  name(n) { }
     45     virtual ~TSymbol() { /* don't delete name, it's from the pool */ }
     46     const TString& getName() const { return *name; }
     47     virtual const TString& getMangledName() const { return getName(); }
     48     virtual bool isFunction() const { return false; }
     49     virtual bool isVariable() const { return false; }
     50     void setUniqueId(int id) { uniqueId = id; }
     51     int getUniqueId() const { return uniqueId; }
     52     virtual void dump(TInfoSink &infoSink) const = 0;
     53     TSymbol(const TSymbol&);
     54     virtual TSymbol* clone(TStructureMap& remapper) = 0;
     55 
     56 protected:
     57     const TString *name;
     58     unsigned int uniqueId;      // For real comparing during code generation
     59 };
     60 
     61 //
     62 // Variable class, meaning a symbol that's not a function.
     63 //
     64 // There could be a separate class heirarchy for Constant variables;
     65 // Only one of int, bool, or float, (or none) is correct for
     66 // any particular use, but it's easy to do this way, and doesn't
     67 // seem worth having separate classes, and "getConst" can't simply return
     68 // different values for different types polymorphically, so this is
     69 // just simple and pragmatic.
     70 //
     71 class TVariable : public TSymbol {
     72 public:
     73     TVariable(const TString *name, const TType& t, bool uT = false ) : TSymbol(name), type(t), userType(uT), unionArray(0), arrayInformationType(0) { }
     74     virtual ~TVariable() { }
     75     virtual bool isVariable() const { return true; }
     76     TType& getType() { return type; }
     77     const TType& getType() const { return type; }
     78     bool isUserType() const { return userType; }
     79     void setQualifier(TQualifier qualifier) { type.setQualifier(qualifier); }
     80     void updateArrayInformationType(TType *t) { arrayInformationType = t; }
     81     TType* getArrayInformationType() { return arrayInformationType; }
     82 
     83     virtual void dump(TInfoSink &infoSink) const;
     84 
     85     ConstantUnion* getConstPointer()
     86     {
     87         if (!unionArray)
     88             unionArray = new ConstantUnion[type.getObjectSize()];
     89 
     90         return unionArray;
     91     }
     92 
     93     ConstantUnion* getConstPointer() const { return unionArray; }
     94 
     95     void shareConstPointer( ConstantUnion *constArray)
     96     {
     97         if (unionArray == constArray)
     98             return;
     99 
    100         delete[] unionArray;
    101         unionArray = constArray;
    102     }
    103     TVariable(const TVariable&, TStructureMap& remapper); // copy constructor
    104     virtual TVariable* clone(TStructureMap& remapper);
    105 
    106 protected:
    107     TType type;
    108     bool userType;
    109     // we are assuming that Pool Allocator will free the memory allocated to unionArray
    110     // when this object is destroyed
    111     ConstantUnion *unionArray;
    112     TType *arrayInformationType;  // this is used for updating maxArraySize in all the references to a given symbol
    113 };
    114 
    115 //
    116 // The function sub-class of symbols and the parser will need to
    117 // share this definition of a function parameter.
    118 //
    119 struct TParameter {
    120     TString *name;
    121     TType* type;
    122     void copyParam(const TParameter& param, TStructureMap& remapper)
    123     {
    124         name = NewPoolTString(param.name->c_str());
    125         type = param.type->clone(remapper);
    126     }
    127 };
    128 
    129 //
    130 // The function sub-class of a symbol.
    131 //
    132 class TFunction : public TSymbol {
    133 public:
    134     TFunction(TOperator o) :
    135         TSymbol(0),
    136         returnType(TType(EbtVoid, EbpUndefined)),
    137         op(o),
    138         defined(false) { }
    139     TFunction(const TString *name, TType& retType, TOperator tOp = EOpNull) :
    140         TSymbol(name),
    141         returnType(retType),
    142         mangledName(TFunction::mangleName(*name)),
    143         op(tOp),
    144         defined(false) { }
    145     virtual ~TFunction();
    146     virtual bool isFunction() const { return true; }
    147 
    148     static TString mangleName(const TString& name) { return name + '('; }
    149     static TString unmangleName(const TString& mangledName)
    150     {
    151         return TString(mangledName.c_str(), mangledName.find_first_of('('));
    152     }
    153 
    154     void addParameter(TParameter& p)
    155     {
    156         parameters.push_back(p);
    157         mangledName = mangledName + p.type->getMangledName();
    158     }
    159 
    160     const TString& getMangledName() const { return mangledName; }
    161     const TType& getReturnType() const { return returnType; }
    162 
    163     void relateToOperator(TOperator o) { op = o; }
    164     TOperator getBuiltInOp() const { return op; }
    165 
    166     void relateToExtension(const TString& ext) { extension = ext; }
    167     const TString& getExtension() const { return extension; }
    168 
    169     void setDefined() { defined = true; }
    170     bool isDefined() { return defined; }
    171 
    172     int getParamCount() const { return static_cast<int>(parameters.size()); }
    173     const TParameter& getParam(int i) const { return parameters[i]; }
    174 
    175     virtual void dump(TInfoSink &infoSink) const;
    176     TFunction(const TFunction&, TStructureMap& remapper);
    177     virtual TFunction* clone(TStructureMap& remapper);
    178 
    179 protected:
    180     typedef TVector<TParameter> TParamList;
    181     TParamList parameters;
    182     TType returnType;
    183     TString mangledName;
    184     TOperator op;
    185     TString extension;
    186     bool defined;
    187 };
    188 
    189 
    190 class TSymbolTableLevel {
    191 public:
    192     typedef TMap<TString, TSymbol*> tLevel;
    193     typedef tLevel::const_iterator const_iterator;
    194     typedef const tLevel::value_type tLevelPair;
    195     typedef std::pair<tLevel::iterator, bool> tInsertResult;
    196 
    197     POOL_ALLOCATOR_NEW_DELETE(GlobalPoolAllocator)
    198     TSymbolTableLevel() { }
    199     ~TSymbolTableLevel();
    200 
    201     bool insert(TSymbol& symbol)
    202     {
    203         //
    204         // returning true means symbol was added to the table
    205         //
    206         tInsertResult result;
    207         result = level.insert(tLevelPair(symbol.getMangledName(), &symbol));
    208 
    209         return result.second;
    210     }
    211 
    212     TSymbol* find(const TString& name) const
    213     {
    214         tLevel::const_iterator it = level.find(name);
    215         if (it == level.end())
    216             return 0;
    217         else
    218             return (*it).second;
    219     }
    220 
    221     const_iterator begin() const
    222     {
    223         return level.begin();
    224     }
    225 
    226     const_iterator end() const
    227     {
    228         return level.end();
    229     }
    230 
    231     void relateToOperator(const char* name, TOperator op);
    232     void relateToExtension(const char* name, const TString& ext);
    233     void dump(TInfoSink &infoSink) const;
    234     TSymbolTableLevel* clone(TStructureMap& remapper);
    235 
    236 protected:
    237     tLevel level;
    238 };
    239 
    240 class TSymbolTable {
    241 public:
    242     TSymbolTable() : uniqueId(0)
    243     {
    244         //
    245         // The symbol table cannot be used until push() is called, but
    246         // the lack of an initial call to push() can be used to detect
    247         // that the symbol table has not been preloaded with built-ins.
    248         //
    249     }
    250 
    251     ~TSymbolTable()
    252     {
    253         // level 0 is always built In symbols, so we never pop that out
    254         while (table.size() > 1)
    255             pop();
    256     }
    257 
    258     //
    259     // When the symbol table is initialized with the built-ins, there should
    260     // 'push' calls, so that built-ins are at level 0 and the shader
    261     // globals are at level 1.
    262     //
    263     bool isEmpty() { return table.size() == 0; }
    264     bool atBuiltInLevel() { return table.size() == 1; }
    265     bool atGlobalLevel() { return table.size() <= 2; }
    266     void push()
    267     {
    268         table.push_back(new TSymbolTableLevel);
    269         precisionStack.push_back( PrecisionStackLevel() );
    270     }
    271 
    272     void pop()
    273     {
    274         delete table[currentLevel()];
    275         table.pop_back();
    276         precisionStack.pop_back();
    277     }
    278 
    279     bool insert(TSymbol& symbol)
    280     {
    281         symbol.setUniqueId(++uniqueId);
    282         return table[currentLevel()]->insert(symbol);
    283     }
    284 
    285     TSymbol* find(const TString& name, bool* builtIn = 0, bool *sameScope = 0)
    286     {
    287         int level = currentLevel();
    288         TSymbol* symbol;
    289         do {
    290             symbol = table[level]->find(name);
    291             --level;
    292         } while (symbol == 0 && level >= 0);
    293         level++;
    294         if (builtIn)
    295             *builtIn = level == 0;
    296         if (sameScope)
    297             *sameScope = level == currentLevel();
    298         return symbol;
    299     }
    300 
    301     TSymbolTableLevel* getGlobalLevel() {
    302         assert(table.size() >= 2);
    303         return table[1];
    304     }
    305     void relateToOperator(const char* name, TOperator op) {
    306         table[0]->relateToOperator(name, op);
    307     }
    308     void relateToExtension(const char* name, const TString& ext) {
    309         table[0]->relateToExtension(name, ext);
    310     }
    311     int getMaxSymbolId() { return uniqueId; }
    312     void dump(TInfoSink &infoSink) const;
    313     void copyTable(const TSymbolTable& copyOf);
    314 
    315     void setDefaultPrecision( TBasicType type, TPrecision prec ){
    316         if( type != EbtFloat && type != EbtInt ) return; // Only set default precision for int/float
    317         int indexOfLastElement = static_cast<int>(precisionStack.size()) - 1;
    318         precisionStack[indexOfLastElement][type] = prec; // Uses map operator [], overwrites the current value
    319     }
    320 
    321     // Searches down the precisionStack for a precision qualifier for the specified TBasicType
    322     TPrecision getDefaultPrecision( TBasicType type){
    323         if( type != EbtFloat && type != EbtInt ) return EbpUndefined;
    324         int level = static_cast<int>(precisionStack.size()) - 1;
    325         assert( level >= 0); // Just to be safe. Should not happen.
    326         PrecisionStackLevel::iterator it;
    327         TPrecision prec = EbpUndefined; // If we dont find anything we return this. Should we error check this?
    328         while( level >= 0 ){
    329             it = precisionStack[level].find( type );
    330             if( it != precisionStack[level].end() ){
    331                 prec = (*it).second;
    332                 break;
    333             }
    334             level--;
    335         }
    336         return prec;
    337     }
    338 
    339 protected:
    340     int currentLevel() const { return static_cast<int>(table.size()) - 1; }
    341 
    342     std::vector<TSymbolTableLevel*> table;
    343     typedef std::map< TBasicType, TPrecision > PrecisionStackLevel;
    344     std::vector< PrecisionStackLevel > precisionStack;
    345     int uniqueId;     // for unique identification in code generation
    346 };
    347 
    348 #endif // _SYMBOL_TABLE_INCLUDED_
    349