1 /* 2 * Copyright (C) 2010 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY 18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #ifndef LoopBlinnTextureCoords_h 27 #define LoopBlinnTextureCoords_h 28 29 #include "FloatPoint3D.h" 30 #include "LoopBlinnClassifier.h" 31 #include "LoopBlinnConstants.h" 32 33 #include <wtf/Noncopyable.h> 34 35 namespace WebCore { 36 37 // Computes three-dimensional texture coordinates for the control 38 // points of a cubic curve for rendering via the shader in "Rendering 39 // Vector Art on the GPU" by Loop and Blinn, GPU Gems 3, Chapter 25. 40 class LoopBlinnTextureCoords { 41 public: 42 // Container for the cubic texture coordinates and other associated 43 // information. 44 struct Result { 45 Result() 46 : isLineOrPoint(false) 47 , hasRenderingArtifact(false) 48 , subdivisionParameterValue(0.0f) { } 49 50 // The (k, l, m) texture coordinates that are to be associated 51 // with the four control points of the cubic curve. 52 FloatPoint3D klmCoordinates[4]; 53 54 // Indicates whether the curve is a line or a point, in which case 55 // we do not need to add its triangles to the mesh. 56 bool isLineOrPoint; 57 58 // For the loop case, indicates whether a rendering artifact was 59 // detected, in which case the curve needs to be further 60 // subdivided. 61 bool hasRenderingArtifact; 62 63 // If a rendering artifact will occur for the given loop curve, 64 // this is the parameter value (0 <= value <= 1) at which the 65 // curve needs to be subdivided to fix the artifact. 66 float subdivisionParameterValue; 67 }; 68 69 // Computes the texture coordinates for a cubic curve segment's 70 // control points, given the classification of the curve as well as 71 // an indication of which side is to be filled. 72 static Result compute(const LoopBlinnClassifier::Result& classification, 73 LoopBlinnConstants::FillSide sideToFill); 74 75 private: 76 // This class does not need to be instantiated. 77 LoopBlinnTextureCoords() { } 78 }; 79 80 } // namespace WebCore 81 82 #endif // LoopBlinnTextureCoords_h 83