HomeSort by relevance Sort by last modified time
    Searched defs:hout (Results 1 - 3 of 3) sorted by null

  /external/skia/src/core/
SkBitmapProcState_matrixProcs.cpp 186 int32x4_t lout, hout; local
190 hout = hbase;
192 asm ("vuzpq.16 %q0, %q1" : "+w" (lout), "+w" (hout));
193 hi16 = vreinterpretq_u16_s32(hout);
SkBitmapProcState_matrix_repeat.h 124 int32x4_t hout; local
130 hout = vandq_s32(hbase, vdupq_n_s32(0xffff));
133 hout = vmulq_s32(hout, vdupq_n_s32(maxX+1));
136 /* this is ok -- we want all hi(lout)s then all hi(hout)s */
137 asm ("vuzpq.16 %q0, %q1" : "+w" (lout), "+w" (hout));
138 hi16 = vreinterpretq_s16_s32(hout);
SkBitmapProcState_matrix_clamp.h 128 int32x4_t hout; local
133 hout = hbase;
134 /* this sets up all lout's then all hout's in hout */
135 asm ("vuzpq.16 %q0, %q1" : "+w" (lout), "+w" (hout));
136 hi16 = vreinterpretq_s16_s32(hout);

Completed in 33 milliseconds