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      1 /*
      2  * Copyright (C) 2007 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef SOUNDPOOLTHREAD_H_
     18 #define SOUNDPOOLTHREAD_H_
     19 
     20 #include <utils/threads.h>
     21 #include <utils/Vector.h>
     22 #include <media/AudioTrack.h>
     23 
     24 #include "SoundPool.h"
     25 
     26 namespace android {
     27 
     28 class SoundPoolMsg {
     29 public:
     30     enum MessageType { INVALID, KILL, LOAD_SAMPLE };
     31     SoundPoolMsg() : mMessageType(INVALID), mData(0) {}
     32     SoundPoolMsg(MessageType MessageType, int data) :
     33         mMessageType(MessageType), mData(data) {}
     34     uint16_t         mMessageType;
     35     uint16_t         mData;
     36 };
     37 
     38 /*
     39  * This class handles background requests from the SoundPool
     40  */
     41 class SoundPoolThread {
     42 public:
     43     SoundPoolThread(SoundPool* SoundPool);
     44     ~SoundPoolThread();
     45     void loadSample(int sampleID);
     46     void quit();
     47     void write(SoundPoolMsg msg);
     48 
     49 private:
     50     static const size_t maxMessages = 5;
     51 
     52     static int beginThread(void* arg);
     53     int run();
     54     void doLoadSample(int sampleID);
     55     const SoundPoolMsg read();
     56 
     57     Mutex                   mLock;
     58     Condition               mCondition;
     59     Vector<SoundPoolMsg>    mMsgQueue;
     60     SoundPool*              mSoundPool;
     61     bool                    mRunning;
     62 };
     63 
     64 } // end namespace android
     65 
     66 #endif /*SOUNDPOOLTHREAD_H_*/
     67