glsl_types.h | 112 unsigned matrix_columns:3; /**< 1, 2, 3, or 4 matrix columns. */ member in struct:glsl_type 214 return vector_elements * matrix_columns; 242 && (matrix_columns == 1) 253 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT); 338 ? get_instance(base_type, matrix_columns, 1) 399 unsigned matrix_columns, const char *name);
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