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  /external/javasqlite/src/main/java/SQLite/
ProgressHandler.java 4 * Callback interface for SQLite's user defined progress handler.
16 public boolean progress(); method in interface:ProgressHandler
  /external/mesa3d/src/glsl/
lower_noise.cpp 36 lower_noise_visitor() : progress(false)
55 this->progress = true;
59 bool progress; member in class:lower_noise_visitor
70 return v.progress;
opt_noop_swizzle.cpp 42 this->progress = false;
46 bool progress; member in class:ir_noop_swizzle_visitor
69 this->progress = true;
79 return v.progress;
opt_swizzle_swizzle.cpp 39 progress = false;
44 bool progress; member in class:ir_swizzle_swizzle_visitor
77 this->progress = true;
92 return v.progress;
lower_texture_projection.cpp 44 progress = false;
49 bool progress; member in class:lower_texture_projection_visitor
87 progress = true;
98 return v.progress;
main.cpp 84 bool progress; local
86 progress = do_common_optimization(shader->ir, false, 32);
87 } while (progress);
opt_dead_code.cpp 48 bool progress = false; local
84 progress = true;
104 progress = true;
113 return progress;
126 bool progress = false; local
136 progress = true;
141 return progress;
opt_redundant_jumps.cpp 35 this->progress = false;
41 bool progress; member in class:redundant_jumps_visitor
72 this->progress = true;
97 this->progress = true;
110 return v.progress;
lower_vec_index_to_swizzle.cpp 45 progress = false;
57 bool progress; member in class:ir_vec_index_to_swizzle_visitor
78 this->progress = true;
156 return v.progress;
opt_constant_folding.cpp 43 this->progress = false;
56 bool progress; member in class:ir_constant_folding_visitor
81 this->progress = true;
106 this->progress = true;
146 return constant_folding.progress;
opt_discard_simplification.cpp 93 this->progress = false;
99 bool progress; member in class:discard_simplifier
131 this->progress = true;
138 this->progress = true;
142 this->progress = true;
179 return v.progress;
ir_if_return.cpp 43 this->progress = false;
54 bool progress; member in class:ir_if_return_visitor
63 v.progress = false;
65 } while (v.progress);
67 return v.progress;
127 this->progress = true;
lower_discard.cpp 115 this->progress = false;
120 bool progress; member in class:lower_discard_visitor
131 return v.progress;
195 this->progress = true;
lower_if_to_cond_assign.cpp 55 this->progress = false;
63 bool progress; member in class:ir_if_to_cond_assign_visitor
75 return v.progress;
197 this->progress = true;
lower_vec_index_to_cond_assign.cpp 52 progress = false;
64 bool progress; member in class:ir_vec_index_to_cond_assign_visitor
122 this->progress = true;
212 this->progress = true;
257 return v.progress;
lower_vector.cpp 36 lower_vector_visitor() : progress(false)
48 bool progress; member in class:lower_vector_visitor
212 this->progress = true;
223 return v.progress;
opt_dead_functions.cpp 115 bool progress = false; local
129 progress = true;
148 progress = true;
152 return progress;
  /external/webkit/Tools/Scripts/webkitpy/layout_tests/layout_package/
metered_stream.py 34 can be used to produce effects like progress bars.
47 meters (progress bars, etc.).
50 two other methods for output, update(), and progress().
64 progress() is just like update(), except that if you are in verbose mode,
65 progress messages are not output at all (they are dropped). This is
66 used for things like progress bars which are presumed to be unwanted in
78 verbose: whether progress is a no-op and updates() aren't overwritten
99 def progress(self, str): member in class:MeteredStream
103 This is used for progress updates that don't need to be preserved in
118 This routine preserves the same console logging behavior as progress(),
    [all...]
  /external/chromium/chrome/browser/download/
download_status_updater.cc 30 float progress = 0; local
31 bool progress_known = GetProgress(&progress);
35 progress);
38 bool DownloadStatusUpdater::GetProgress(float* progress) {
39 *progress = 0;
52 *progress = static_cast<float>(received_bytes) / total_bytes;
download_status_updater_unittest.cc 84 float progress = -1; local
85 EXPECT_TRUE(updater_.GetProgress(&progress));
86 EXPECT_FLOAT_EQ(0, progress);
94 float progress = -1; local
95 EXPECT_TRUE(updater_.GetProgress(&progress));
96 EXPECT_FLOAT_EQ(0, progress);
105 float progress = -1; local
106 EXPECT_TRUE(updater_.GetProgress(&progress));
107 EXPECT_FLOAT_EQ(static_cast<float>(1) / 2, progress);
114 float progress = -1 local
126 float progress = -1; local
141 float progress = -1; local
150 float progress = -1; local
159 float progress = -1; local
    [all...]
  /external/webkit/Source/WebCore/html/
HTMLDataGridCellElement.cpp 88 float HTMLDataGridCellElement::progress() const function in class:WebCore::HTMLDataGridCellElement
93 void HTMLDataGridCellElement::setProgress(float progress)
95 setAttribute(progressAttr, String::number(progress));
  /packages/apps/Settings/src/com/android/settings/fuelgauge/
PowerGaugePreference.java 59 final ProgressBar progress = (ProgressBar) view.findViewById(android.R.id.progress); local
60 progress.setProgress(mProgress);
  /development/tools/emulator/opengl/host/libs/libOpenglRender/
RenderThread.cpp 106 bool progress; local
108 progress = false;
115 progress = true;
124 progress = true;
135 progress = true;
138 } while( progress );
  /external/clang/utils/
SummarizeErrors 32 def progress(pos): function in function:readInfo
49 progress(m.end())
  /external/stlport/test/unit/cppunit/
file_reporter.h 65 // Error might be called several times between 2 progress calls, we shouldn't however consider
75 virtual void progress(const char *in_className, const char *in_shortTestName, bool ignored, bool explicitTest) { function in class:FileReporter

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