/external/javasqlite/src/main/java/SQLite/ |
ProgressHandler.java | 4 * Callback interface for SQLite's user defined progress handler. 16 public boolean progress(); method in interface:ProgressHandler
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/external/mesa3d/src/glsl/ |
lower_noise.cpp | 36 lower_noise_visitor() : progress(false) 55 this->progress = true; 59 bool progress; member in class:lower_noise_visitor 70 return v.progress;
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opt_noop_swizzle.cpp | 42 this->progress = false; 46 bool progress; member in class:ir_noop_swizzle_visitor 69 this->progress = true; 79 return v.progress;
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opt_swizzle_swizzle.cpp | 39 progress = false; 44 bool progress; member in class:ir_swizzle_swizzle_visitor 77 this->progress = true; 92 return v.progress;
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lower_texture_projection.cpp | 44 progress = false; 49 bool progress; member in class:lower_texture_projection_visitor 87 progress = true; 98 return v.progress;
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main.cpp | 84 bool progress; local 86 progress = do_common_optimization(shader->ir, false, 32); 87 } while (progress);
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opt_dead_code.cpp | 48 bool progress = false; local 84 progress = true; 104 progress = true; 113 return progress; 126 bool progress = false; local 136 progress = true; 141 return progress;
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opt_redundant_jumps.cpp | 35 this->progress = false; 41 bool progress; member in class:redundant_jumps_visitor 72 this->progress = true; 97 this->progress = true; 110 return v.progress;
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lower_vec_index_to_swizzle.cpp | 45 progress = false; 57 bool progress; member in class:ir_vec_index_to_swizzle_visitor 78 this->progress = true; 156 return v.progress;
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opt_constant_folding.cpp | 43 this->progress = false; 56 bool progress; member in class:ir_constant_folding_visitor 81 this->progress = true; 106 this->progress = true; 146 return constant_folding.progress;
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opt_discard_simplification.cpp | 93 this->progress = false; 99 bool progress; member in class:discard_simplifier 131 this->progress = true; 138 this->progress = true; 142 this->progress = true; 179 return v.progress;
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ir_if_return.cpp | 43 this->progress = false; 54 bool progress; member in class:ir_if_return_visitor 63 v.progress = false; 65 } while (v.progress); 67 return v.progress; 127 this->progress = true;
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lower_discard.cpp | 115 this->progress = false; 120 bool progress; member in class:lower_discard_visitor 131 return v.progress; 195 this->progress = true;
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lower_if_to_cond_assign.cpp | 55 this->progress = false; 63 bool progress; member in class:ir_if_to_cond_assign_visitor 75 return v.progress; 197 this->progress = true;
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lower_vec_index_to_cond_assign.cpp | 52 progress = false; 64 bool progress; member in class:ir_vec_index_to_cond_assign_visitor 122 this->progress = true; 212 this->progress = true; 257 return v.progress;
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lower_vector.cpp | 36 lower_vector_visitor() : progress(false) 48 bool progress; member in class:lower_vector_visitor 212 this->progress = true; 223 return v.progress;
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opt_dead_functions.cpp | 115 bool progress = false; local 129 progress = true; 148 progress = true; 152 return progress;
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/external/webkit/Tools/Scripts/webkitpy/layout_tests/layout_package/ |
metered_stream.py | 34 can be used to produce effects like progress bars. 47 meters (progress bars, etc.). 50 two other methods for output, update(), and progress(). 64 progress() is just like update(), except that if you are in verbose mode, 65 progress messages are not output at all (they are dropped). This is 66 used for things like progress bars which are presumed to be unwanted in 78 verbose: whether progress is a no-op and updates() aren't overwritten 99 def progress(self, str): member in class:MeteredStream 103 This is used for progress updates that don't need to be preserved in 118 This routine preserves the same console logging behavior as progress(), [all...] |
/external/chromium/chrome/browser/download/ |
download_status_updater.cc | 30 float progress = 0; local 31 bool progress_known = GetProgress(&progress); 35 progress); 38 bool DownloadStatusUpdater::GetProgress(float* progress) { 39 *progress = 0; 52 *progress = static_cast<float>(received_bytes) / total_bytes;
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download_status_updater_unittest.cc | 84 float progress = -1; local 85 EXPECT_TRUE(updater_.GetProgress(&progress)); 86 EXPECT_FLOAT_EQ(0, progress); 94 float progress = -1; local 95 EXPECT_TRUE(updater_.GetProgress(&progress)); 96 EXPECT_FLOAT_EQ(0, progress); 105 float progress = -1; local 106 EXPECT_TRUE(updater_.GetProgress(&progress)); 107 EXPECT_FLOAT_EQ(static_cast<float>(1) / 2, progress); 114 float progress = -1 local 126 float progress = -1; local 141 float progress = -1; local 150 float progress = -1; local 159 float progress = -1; local [all...] |
/external/webkit/Source/WebCore/html/ |
HTMLDataGridCellElement.cpp | 88 float HTMLDataGridCellElement::progress() const function in class:WebCore::HTMLDataGridCellElement 93 void HTMLDataGridCellElement::setProgress(float progress) 95 setAttribute(progressAttr, String::number(progress));
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/packages/apps/Settings/src/com/android/settings/fuelgauge/ |
PowerGaugePreference.java | 59 final ProgressBar progress = (ProgressBar) view.findViewById(android.R.id.progress); local 60 progress.setProgress(mProgress);
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/development/tools/emulator/opengl/host/libs/libOpenglRender/ |
RenderThread.cpp | 106 bool progress; local 108 progress = false; 115 progress = true; 124 progress = true; 135 progress = true; 138 } while( progress );
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/external/clang/utils/ |
SummarizeErrors | 32 def progress(pos): function in function:readInfo 49 progress(m.end())
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/external/stlport/test/unit/cppunit/ |
file_reporter.h | 65 // Error might be called several times between 2 progress calls, we shouldn't however consider 75 virtual void progress(const char *in_className, const char *in_shortTestName, bool ignored, bool explicitTest) { function in class:FileReporter
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