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    Searched defs:recs (Results 1 - 7 of 7) sorted by null

  /external/valgrind/main/callgrind/
context.c 180 int size, recs; local
188 recs = top_fn->separate_recursions;
189 if (recs<1) recs=1;
216 CLG_(stat).context_counter += recs;
  /external/quake/quake/src/WinQuake/
sys_wind.cpp 225 INPUT_RECORD recs[1024]; local
sys_win.cpp 559 INPUT_RECORD recs[1024]; local
576 if (!ReadConsoleInput(hinput, recs, 1, &numread))
582 if (recs[0].EventType == KEY_EVENT)
584 if (!recs[0].Event.KeyEvent.bKeyDown)
586 ch = recs[0].Event.KeyEvent.uChar.AsciiChar;
  /external/bluetooth/bluez/src/
glib-helper.c 139 sdp_list_t *recs = NULL; local
173 recs = sdp_list_append(recs, rec);
180 ctxt->cb(recs, err, ctxt->user_data);
182 if (recs)
183 sdp_list_free(recs, (sdp_free_func_t) sdp_record_free);
storage.c 874 sdp_list_t *recs; member in struct:record_list
890 rec_list->recs = sdp_list_append(rec_list->recs, rec);
922 rec_list.recs = NULL;
927 return rec_list.recs;
930 sdp_record_t *find_record_in_list(sdp_list_t *recs, const char *uuid)
934 for (seq = recs; seq; seq = seq->next) {
1028 sdp_list_t *recs; local
1045 recs = read_records(&src, &dst);
1046 rec = find_record_in_list(recs, PNP_UUID)
    [all...]
  /external/quake/quake/src/QW/client/
sys_win.c 400 INPUT_RECORD recs[1024]; local
415 if (!ReadConsoleInput(hinput, recs, 1, &numread))
421 if (recs[0].EventType == KEY_EVENT)
423 if (!recs[0].Event.KeyEvent.bKeyDown)
425 ch = recs[0].Event.KeyEvent.uChar.AsciiChar;
450 Con_Printf("Stupid: %d\n", recs[0].Event.KeyEvent.dwControlKeyState);
451 if (((ch=='V' || ch=='v') && (recs[0].Event.KeyEvent.dwControlKeyState &
452 (LEFT_CTRL_PRESSED | RIGHT_CTRL_PRESSED))) || ((recs[0].Event.KeyEvent.dwControlKeyState
453 & SHIFT_PRESSED) && (recs[0].Event.KeyEvent.wVirtualKeyCode
  /external/skia/src/effects/
SkGradientShader.cpp 261 Rec* recs = fRecs; local
262 recs->fPos = 0;
263 // recs->fScale = 0; // unused;
264 recs += 1;
290 recs->fPos = curr;
292 recs->fScale = (1 << 24) / (curr - prev);
294 recs->fScale = 0; // ignore this segment
298 recs += 1;
305 recs->fPos = p;
306 recs->fScale = scale
338 Rec* recs = fRecs; local
367 Rec* recs = fRecs; local
    [all...]

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