HomeSort by relevance Sort by last modified time
    Searched defs:sampler (Results 1 - 16 of 16) sorted by null

  /external/webkit/Source/JavaScriptCore/interpreter/
Interpreter.h 108 SamplingTool* sampler() { return m_sampler.get(); } function in class:JSC::Interpreter
  /external/mesa3d/src/glsl/
opt_function_inlining.cpp 40 ir_variable *sampler,
147 /* For samplers, we want the inlined sampler references
148 * referencing the passed in sampler variable, since that
150 * a sampler wouldn't. Fix it up below.
191 /* If any samplers were passed in, replace any deref of the sampler
192 * with a deref of the sampler argument.
323 * Replaces references to the "sampler" variable with a clone of "deref."
328 * also appear in the sampler field of an ir_tex instruction.
333 ir_sampler_replacement_visitor(ir_variable *sampler, ir_dereference *deref)
335 this->sampler = sampler
351 ir_variable *sampler; member in class:ir_sampler_replacement_visitor
    [all...]
ir_reader.cpp 1028 // Read sampler (must be a deref)
1030 ir_dereference *sampler = read_dereference(st, sampler_expr); local
1031 if (sampler == NULL) {
1032 ir_read_error(st, NULL, "when reading sampler in (%s ...)", tag->value());
1035 tex->set_sampler(sampler);
    [all...]
ir_to_llvm.cpp 81 llvm::Value * tex2D(llvm::IRBuilder<> & builder, llvm::Value * in1, const unsigned sampler,
83 llvm::Value * texCube(llvm::IRBuilder<> & builder, llvm::Value * in1, const unsigned sampler,
932 ir_variable * sampler = NULL; local
    [all...]
ir.h 1168 * (tex (sampler) (coordinate) (0 0 0) (1) ( ))
1169 * (txb (sampler) (coordinate) (0 0 0) (1) ( ) (bias))
1170 * (txl (sampler) (coordinate) (0 0 0) (1) ( ) (lod))
1171 * (txd (sampler) (coordinate) (0 0 0) (1) ( ) (dPdx dPdy))
1172 * (txf (sampler) (coordinate) (0 0 0) (lod))
1198 /** Set the sampler and infer the type. */
1199 void set_sampler(ir_dereference *sampler);
1208 /** Sampler to use for the texture access. */
1209 ir_dereference *sampler; member in class:ir_texture
    [all...]
  /libcore/dalvik/src/main/java/dalvik/system/profiler/
SamplingProfiler.java 76 * A sampler is created every time profiling starts and cleared
80 private Sampler sampler; field in class:SamplingProfiler
280 if (sampler != null) {
283 sampler = new Sampler();
285 timer.scheduleAtFixedRate(sampler, 0, interval);
293 if (sampler == null) {
296 synchronized(sampler) {
297 sampler.stop = true
    [all...]
  /external/v8/src/
cpu-profiler.cc 239 // sampler writes w/o any sync to the queue, so if the processor
522 Sampler* sampler = reinterpret_cast<Sampler*>(isolate->logger()->ticker_); local
523 if (!sampler->IsActive()) {
524 sampler->Start();
527 sampler->IncreaseProfilingDepth();
563 Sampler* sampler = reinterpret_cast<Sampler*>(logger->ticker_) local
    [all...]
platform-freebsd.cc 626 class Sampler::PlatformData : public Malloced {
650 Sampler* sampler = isolate->logger()->sampler(); local
651 if (sampler == NULL || !sampler->IsActive()) return;
674 sampler->SampleStack(sample);
675 sampler->Tick(sample);
690 static void AddActiveSampler(Sampler* sampler) {
    [all...]
log.cc 82 // This design minimizes the time spent in the sampler.
192 class Ticker: public Sampler {
195 Sampler(isolate, interval),
1552 Sampler* Logger::sampler() { function in class:v8::internal::Logger
    [all...]
platform-linux.cc 861 Sampler* sampler = isolate->logger()->sampler(); local
862 if (sampler == NULL || !sampler->IsActive()) return;
896 sampler->SampleStack(sample);
897 sampler->Tick(sample);
902 class Sampler::PlatformData : public Malloced {
941 static void AddActiveSampler(Sampler* sampler) {
    [all...]
  /frameworks/base/graphics/java/android/renderscript/
Sampler.java 31 * Sampler object which defines how data is extracted from textures. Samplers
35 public class Sampler extends BaseObj {
57 Sampler(int id, RenderScript rs) {
63 * @return minification setting for the sampler
71 * @return magnification setting for the sampler
79 * @return S wrapping mode for the sampler
87 * @return T wrapping mode for the sampler
95 * @return anisotropy setting for the sampler
102 * Retrieve a sampler with min and mag set to nearest and wrap modes set to
105 * @param rs Context to which the sampler will belong
293 Sampler sampler = new Sampler(id, mRS); local
    [all...]
  /frameworks/base/libs/rs/
rs_hal.h 38 class Sampler;
192 bool (*init)(const Context *rsc, const Sampler *m);
193 void (*destroy)(const Context *rsc, const Sampler *m);
194 } sampler; member in struct:android::renderscript::__anon14761
  /external/skia/src/gpu/
SkGpuDevice.cpp 55 const GrSamplerState& sampler,
59 *texture = this->set(device, bitmap, sampler);
68 const GrSamplerState& sampler) {
79 fTex = device->lockCachedTexture(bitmap, sampler, &texture, false);
433 GrSamplerState* sampler = grPaint->getTextureSampler(kShaderTextureIdx); local
434 sampler->setSampleMode(sampleMode);
436 sampler->setFilter(GrSamplerState::kBilinear_Filter);
438 sampler->setFilter(GrSamplerState::kNearest_Filter);
440 sampler->setWrapX(sk_tile_mode_to_grwrap(tileModes[0]));
441 sampler->setWrapY(sk_tile_mode_to_grwrap(tileModes[1]))
    [all...]
  /external/skia/gpu/src/
GrGpuGLShaders.cpp 435 const GrSamplerState& sampler = fCurrDrawState.fSamplerStates[s]; local
437 (fProgramData->fRadial2CenterX1[s] != sampler.getRadial2CenterX1() ||
438 fProgramData->fRadial2Radius0[s] != sampler.getRadial2Radius0() ||
439 fProgramData->fRadial2PosRoot[s] != sampler.isRadial2PosRoot())) {
441 GrScalar centerX1 = sampler.getRadial2CenterX1();
442 GrScalar radius0 = sampler.getRadial2Radius0();
452 sampler.isRadial2PosRoot() ? 1.f : -1.f
455 fProgramData->fRadial2CenterX1[s] = sampler.getRadial2CenterX1();
456 fProgramData->fRadial2Radius0[s] = sampler.getRadial2Radius0();
457 fProgramData->fRadial2PosRoot[s] = sampler.isRadial2PosRoot()
    [all...]
GrContext.cpp 142 const GrSamplerState& sampler,
151 bool tiled = (sampler.getWrapX() != GrSamplerState::kClamp_WrapMode) ||
152 (sampler.getWrapY() != GrSamplerState::kClamp_WrapMode);
156 if (GrSamplerState::kNearest_Filter != sampler.getFilter()) {
170 const GrSamplerState& sampler) {
171 finalizeTextureKey(key, sampler, false);
203 const GrSamplerState& sampler,
214 bool special = finalizeTextureKey(key, sampler, false);
255 if (GrSamplerState::kNearest_Filter == sampler.getFilter()) {
283 // stretched textures when the sampler state is either filtered o
1320 GrSamplerState sampler; local
    [all...]
GrGpuGL.cpp 137 const GrSamplerState& sampler) {
139 if (!sampler.getMatrix().isIdentity()) {
1756 const GrSamplerState& sampler = fCurrDrawState.fSamplerStates[s]; local
    [all...]

Completed in 777 milliseconds