/development/tools/glesv2debugger/src/com/android/glesv2debugger/ |
GLServerShader.java | 80 public SparseArray<GLShader> shaders = new SparseArray<GLShader>(); field in class:GLServerShader 95 copy.shaders = new SparseArray<GLShader>(shaders.size()); 96 for (int i = 0; i < shaders.size(); i++) 97 copy.shaders.append(shaders.keyAt(i), shaders.valueAt(i).clone(copy)); 152 GLShader shader = ctx.serverShader.shaders.get(name); 192 shaders.put(msg.getRet(), 217 shaders.remove(shader.name) [all...] |
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/ |
GLServerShader.java | 80 public SparseArray<GLShader> shaders = new SparseArray<GLShader>(); field in class:GLServerShader 95 copy.shaders = new SparseArray<GLShader>(shaders.size()); 96 for (int i = 0; i < shaders.size(); i++) 97 copy.shaders.append(shaders.keyAt(i), shaders.valueAt(i).clone(copy)); 152 GLShader shader = ctx.serverShader.shaders.get(name); 192 shaders.put(msg.getRet(), 217 shaders.remove(shader.name) [all...] |
/external/skia/gm/ |
shadertext.cpp | 145 SkShader* shaders[gradCount + bmpCount]; local 150 shaders[shdIdx++] = gGradMakers[m](pts, 158 shaders[shdIdx++] = MakeBitmapShader(tileModes[tx], 176 for (size_t s = 0; s < SK_ARRAY_COUNT(shaders); s++) { 180 paint.setShader(shaders[s])->ref();
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/external/skia/samplecode/ |
SampleShaderText.cpp | 142 SkShader* shaders[gradCount + bmpCount]; local 147 shaders[shdIdx++] = gGradMakers[m](pts, 155 shaders[shdIdx++] = MakeBitmapShader(tileModes[tx], 173 for (size_t s = 0; s < SK_ARRAY_COUNT(shaders); s++) { 177 paint.setShader(shaders[s])->unref();
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/external/webkit/Source/WebCore/bindings/v8/custom/ |
V8WebGLRenderingContextCustom.cpp | 255 Vector<WebGLShader*> shaders; local 256 bool succeed = context->getAttachedShaders(program, shaders, ec); 263 v8::Local<v8::Array> array = v8::Array::New(shaders.size()); 264 for (size_t ii = 0; ii < shaders.size(); ++ii) 265 array->Set(v8::Integer::New(ii), toV8(shaders[ii]));
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/frameworks/base/libs/hwui/ |
DisplayListRenderer.cpp | 172 const Vector<SkiaShader*> &shaders = recorder.getShaders(); local 173 for (size_t i = 0; i < shaders.size(); i++) { 174 SkiaShader* resource = shaders.itemAt(i); [all...] |
/frameworks/base/opengl/libs/GLES2_dbg/src/ |
api.cpp | 1320 GLuint* shaders; member in struct:__anon15528 2321 const GLuint* shaders; member in struct:__anon15569 [all...] |
/external/webkit/Source/WebCore/html/canvas/ |
WebGLRenderingContext.cpp | 1875 OwnArrayPtr<Platform3DObject> shaders = adoptArrayPtr(new Platform3DObject[numShaders]); local [all...] |
/frameworks/base/core/jni/ |
android_opengl_GLES20.cpp | 1468 GLuint *shaders = (GLuint *) 0; local 1528 GLuint *shaders = (GLuint *) 0; local 3520 GLuint *shaders = (GLuint *) 0; local 3563 GLuint *shaders = (GLuint *) 0; local [all...] |