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    Searched defs:shaders (Results 1 - 9 of 9) sorted by null

  /development/tools/glesv2debugger/src/com/android/glesv2debugger/
GLServerShader.java 80 public SparseArray<GLShader> shaders = new SparseArray<GLShader>(); field in class:GLServerShader
95 copy.shaders = new SparseArray<GLShader>(shaders.size());
96 for (int i = 0; i < shaders.size(); i++)
97 copy.shaders.append(shaders.keyAt(i), shaders.valueAt(i).clone(copy));
152 GLShader shader = ctx.serverShader.shaders.get(name);
192 shaders.put(msg.getRet(),
217 shaders.remove(shader.name)
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  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
GLServerShader.java 80 public SparseArray<GLShader> shaders = new SparseArray<GLShader>(); field in class:GLServerShader
95 copy.shaders = new SparseArray<GLShader>(shaders.size());
96 for (int i = 0; i < shaders.size(); i++)
97 copy.shaders.append(shaders.keyAt(i), shaders.valueAt(i).clone(copy));
152 GLShader shader = ctx.serverShader.shaders.get(name);
192 shaders.put(msg.getRet(),
217 shaders.remove(shader.name)
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  /external/skia/gm/
shadertext.cpp 145 SkShader* shaders[gradCount + bmpCount]; local
150 shaders[shdIdx++] = gGradMakers[m](pts,
158 shaders[shdIdx++] = MakeBitmapShader(tileModes[tx],
176 for (size_t s = 0; s < SK_ARRAY_COUNT(shaders); s++) {
180 paint.setShader(shaders[s])->ref();
  /external/skia/samplecode/
SampleShaderText.cpp 142 SkShader* shaders[gradCount + bmpCount]; local
147 shaders[shdIdx++] = gGradMakers[m](pts,
155 shaders[shdIdx++] = MakeBitmapShader(tileModes[tx],
173 for (size_t s = 0; s < SK_ARRAY_COUNT(shaders); s++) {
177 paint.setShader(shaders[s])->unref();
  /external/webkit/Source/WebCore/bindings/v8/custom/
V8WebGLRenderingContextCustom.cpp 255 Vector<WebGLShader*> shaders; local
256 bool succeed = context->getAttachedShaders(program, shaders, ec);
263 v8::Local<v8::Array> array = v8::Array::New(shaders.size());
264 for (size_t ii = 0; ii < shaders.size(); ++ii)
265 array->Set(v8::Integer::New(ii), toV8(shaders[ii]));
  /frameworks/base/libs/hwui/
DisplayListRenderer.cpp 172 const Vector<SkiaShader*> &shaders = recorder.getShaders(); local
173 for (size_t i = 0; i < shaders.size(); i++) {
174 SkiaShader* resource = shaders.itemAt(i);
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  /frameworks/base/opengl/libs/GLES2_dbg/src/
api.cpp 1320 GLuint* shaders; member in struct:__anon15528
2321 const GLuint* shaders; member in struct:__anon15569
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  /external/webkit/Source/WebCore/html/canvas/
WebGLRenderingContext.cpp 1875 OwnArrayPtr<Platform3DObject> shaders = adoptArrayPtr(new Platform3DObject[numShaders]); local
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  /frameworks/base/core/jni/
android_opengl_GLES20.cpp 1468 GLuint *shaders = (GLuint *) 0; local
1528 GLuint *shaders = (GLuint *) 0; local
3520 GLuint *shaders = (GLuint *) 0; local
3563 GLuint *shaders = (GLuint *) 0; local
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