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Searched
defs:sv_player
(Results
1 - 2
of
2
) sorted by null
/external/quake/quake/src/WinQuake/
sv_user.cpp
24
edict_t *
sv_player
;
variable
62
if (!((int)
sv_player
->u.v.flags & FL_ONGROUND))
65
angleval =
sv_player
->u.v.angles[YAW] * M_PI*2 / 360;
71
top[0] =
sv_player
->u.v.origin[0] + cosval*(i+3)*12;
72
top[1] =
sv_player
->u.v.origin[1] + sinval*(i+3)*12;
73
top[2] =
sv_player
->u.v.origin[2] +
sv_player
->u.v.view_ofs[2];
79
tr = SV_Move (top, vec3_origin, vec3_origin, bottom, 1,
sv_player
);
106
sv_player
->u.v.idealpitch = 0;
112
sv_player
->u.v.idealpitch = -dir * sv_idealpitchscale.value
[
all
...]
/external/quake/quake/src/QW/server/
sv_user.c
24
edict_t *
sv_player
;
variable
45
host_client and
sv_player
will be valid.
403
VectorCopy (vec3_origin,
sv_player
->v.origin);
404
VectorCopy (vec3_origin,
sv_player
->v.view_ofs);
405
sv_player
->v.view_ofs[2] = 22;
413
VectorCopy (e->v.origin,
sv_player
->v.origin);
454
pr_global_struct->self = EDICT_TO_PROG(
sv_player
);
466
pr_global_struct->self = EDICT_TO_PROG(
sv_player
);
471
pr_global_struct->self = EDICT_TO_PROG(
sv_player
);
873
if (
sv_player
->v.health <= 0
[
all
...]
Completed in 20 milliseconds