/external/mesa3d/src/glsl/ |
lower_vec_index_to_cond_assign.cpp | 28 * of each channel's swizzle into a temporary. 75 ir_swizzle *swizzle; local 98 /* Temporary where we store whichever value we swizzle out. */ 114 swizzle = new(base_ir) ir_swizzle(orig_deref->array->clone(mem_ctx, NULL), 118 assign = new(base_ir) ir_assignment(deref, swizzle, condition); 141 /* Can't be hit from normal GLSL, since you can't swizzle a scalar (which 192 ir_rvalue *condition, *swizzle; local 203 swizzle = new(ir) ir_swizzle(orig_deref->array->clone(mem_ctx, NULL), 207 assign = new(ir) ir_assignment(swizzle, deref, condition);
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
Texture.cpp | 64 static void convertFormat(GraphicsContext3D* context, Texture::Format format, unsigned int* glFormat, unsigned int* glType, bool* swizzle) 66 *swizzle = false; 79 *swizzle = true; 111 bool swizzle; local 112 convertFormat(context, format, &glFormat, &glType, &swizzle); 122 template <bool swizzle> 127 if (!swizzle && width == srcStride) 130 if (swizzle) { 160 bool swizzle; local 161 convertFormat(m_context, m_format, &glFormat, &glType, &swizzle); [all...] |
/external/webkit/Source/ThirdParty/ANGLE/src/compiler/ |
OutputHLSL.cpp | 744 TIntermAggregate *swizzle = node->getRight()->getAsAggregate(); local 746 if (swizzle) 748 TIntermSequence &sequence = swizzle->getSequence(); [all...] |
/external/valgrind/main/coregrind/ |
m_mallocfree.c | 922 void swizzle ( Arena* a, UInt lno ) function [all...] |