/external/quake/quake/src/QW/client/ |
gl_draw.c | 70 int texels; variable 1182 texels += scaled_width * scaled_height; 1272 texels += scaled_width * scaled_height; [all...] |
/external/quake/quake/src/WinQuake/ |
gl_model.cpp | 1418 byte *texels; local 1435 // save 8 bit texels for the player model to remap 1437 texels = (byte*) Hunk_AllocName(s, loadname); 1438 pheader->texels[i] = texels - (byte *)pheader; 1439 memcpy (texels, (byte *)(pskintype + 1), s); 1462 texels = (byte*) Hunk_AllocName(s, loadname); 1463 pheader->texels[i] = texels - (byte *)pheader; 1464 memcpy (texels, (byte *)(pskintype), s) [all...] |
gl_draw.cpp | 81 int texels; variable [all...] |
gl_model.h | 313 int texels[MAX_SKINS]; // only for player skins member in struct:__anon10765
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/system/core/libpixelflinger/ |
scanline.cpp | 740 pixel_t texels[4]; local 742 tx.surface.read(&tx.surface, c, u0, v0, &texels[0]); 743 tx.surface.read(&tx.surface, c, u0, v1, &texels[1]); 744 tx.surface.read(&tx.surface, c, u1, v0, &texels[2]); 745 tx.surface.read(&tx.surface, c, u1, v1, &texels[3]); 755 texel.s[j] = texels[0].s[j]; 758 texel.c[j] = texels[0].c[j]*mm[0] + 759 texels[1].c[j]*mm[1] + 760 texels[2].c[j]*mm[2] + 761 texels[3].c[j]*mm[3] [all...] |
/development/tools/emulator/opengl/host/libs/Translator/GLES_CM/ |
GLEScmImp.cpp | 2242 GLfloat texels[ctx->getMaxTexUnits()][4*2]; local [all...] |