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    Searched defs:vup (Results 1 - 8 of 8) sorted by null

  /external/quake/quake/src/QW/client/
mathlib.c 101 vec3_t vr, vup, vf; local
108 CrossProduct( vr, vf, vup );
114 m[0][1] = vup[0];
115 m[1][1] = vup[1];
116 m[2][1] = vup[2];
d_iface.h 98 vec3_t vup, vright, vpn; // in worldspace member in struct:__anon10381
gl_rmain.c 54 vec3_t vup; variable
219 up = vup;
845 VectorAdd (vpn, vup, frustum[2].normal);
846 VectorSubtract (vpn, vup, frustum[3].normal);
852 RotatePointAroundVector( frustum[0].normal, vup, vpn, -(90-r_refdef.fov_x / 2 ) );
854 RotatePointAroundVector( frustum[1].normal, vup, vpn, 90-r_refdef.fov_x / 2 );
891 AngleVectors (r_refdef.viewangles, vpn, vright, vup);
r_main.c 63 vec3_t vup, base_vup; variable
649 VectorCopy (vup, viewlightvec);
866 VectorCopy (base_vup, vup);
  /external/quake/quake/src/WinQuake/
mathlib.cpp 101 vec3_t vr, vup, vf; local
108 CrossProduct( vr, vf, vup );
114 m[0][1] = vup[0];
115 m[1][1] = vup[1];
116 m[2][1] = vup[2];
d_iface.h 99 vec3_t vup, vright, vpn; // in worldspace member in struct:__anon10664
r_main.cpp 61 vec3_t vup, base_vup; variable
632 VectorCopy (vup, viewlightvec);
853 VectorCopy (base_vup, vup);
gl_rmain.cpp 54 vec3_t vup; variable
218 up = vup;
943 VectorAdd (vpn, vup, frustum[2].normal);
944 VectorSubtract (vpn, vup, frustum[3].normal);
949 RotatePointAroundVector( frustum[0].normal, vup, vpn, -(90-r_refdef.fov_x / 2 ) );
951 RotatePointAroundVector( frustum[1].normal, vup, vpn, 90-r_refdef.fov_x / 2 );
990 AngleVectors (r_refdef.viewangles, vpn, vright, vup);
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