/external/quake/quake/src/QW/client/ |
mathlib.c | 101 vec3_t vr, vup, vf; local 108 CrossProduct( vr, vf, vup ); 114 m[0][1] = vup[0]; 115 m[1][1] = vup[1]; 116 m[2][1] = vup[2];
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d_iface.h | 98 vec3_t vup, vright, vpn; // in worldspace member in struct:__anon10381
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gl_rmain.c | 54 vec3_t vup; variable 219 up = vup; 845 VectorAdd (vpn, vup, frustum[2].normal); 846 VectorSubtract (vpn, vup, frustum[3].normal); 852 RotatePointAroundVector( frustum[0].normal, vup, vpn, -(90-r_refdef.fov_x / 2 ) ); 854 RotatePointAroundVector( frustum[1].normal, vup, vpn, 90-r_refdef.fov_x / 2 ); 891 AngleVectors (r_refdef.viewangles, vpn, vright, vup);
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r_main.c | 63 vec3_t vup, base_vup; variable 649 VectorCopy (vup, viewlightvec); 866 VectorCopy (base_vup, vup);
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/external/quake/quake/src/WinQuake/ |
mathlib.cpp | 101 vec3_t vr, vup, vf;
local 108 CrossProduct( vr, vf, vup );
114 m[0][1] = vup[0];
115 m[1][1] = vup[1];
116 m[2][1] = vup[2];
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d_iface.h | 99 vec3_t vup, vright, vpn; // in worldspace
member in struct:__anon10664
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r_main.cpp | 61 vec3_t vup, base_vup;
variable 632 VectorCopy (vup, viewlightvec);
853 VectorCopy (base_vup, vup);
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gl_rmain.cpp | 54 vec3_t vup; variable 218 up = vup; 943 VectorAdd (vpn, vup, frustum[2].normal); 944 VectorSubtract (vpn, vup, frustum[3].normal); 949 RotatePointAroundVector( frustum[0].normal, vup, vpn, -(90-r_refdef.fov_x / 2 ) ); 951 RotatePointAroundVector( frustum[1].normal, vup, vpn, 90-r_refdef.fov_x / 2 ); 990 AngleVectors (r_refdef.viewangles, vpn, vright, vup); [all...] |