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    Searched refs:ANIM_CYCLE (Results 1 - 5 of 5) sorted by null

  /external/quake/quake/src/QW/server/
model.c 391 #define ANIM_CYCLE 2
398 tx2->anim_total = max * ANIM_CYCLE;
399 tx2->anim_min = j * ANIM_CYCLE;
400 tx2->anim_max = (j+1) * ANIM_CYCLE;
410 tx2->anim_total = altmax * ANIM_CYCLE;
411 tx2->anim_min = j * ANIM_CYCLE;
412 tx2->anim_max = (j+1) * ANIM_CYCLE;
  /external/quake/quake/src/QW/client/
gl_model.c 461 #define ANIM_CYCLE 2
468 tx2->anim_total = max * ANIM_CYCLE;
469 tx2->anim_min = j * ANIM_CYCLE;
470 tx2->anim_max = (j+1) * ANIM_CYCLE;
480 tx2->anim_total = altmax * ANIM_CYCLE;
481 tx2->anim_min = j * ANIM_CYCLE;
482 tx2->anim_max = (j+1) * ANIM_CYCLE;
    [all...]
model.c 452 #define ANIM_CYCLE 2
459 tx2->anim_total = max * ANIM_CYCLE;
460 tx2->anim_min = j * ANIM_CYCLE;
461 tx2->anim_max = (j+1) * ANIM_CYCLE;
471 tx2->anim_total = altmax * ANIM_CYCLE;
472 tx2->anim_min = j * ANIM_CYCLE;
473 tx2->anim_max = (j+1) * ANIM_CYCLE;
    [all...]
  /external/quake/quake/src/WinQuake/
gl_model.cpp 461 #define ANIM_CYCLE 2
468 tx2->anim_total = max * ANIM_CYCLE;
469 tx2->anim_min = j * ANIM_CYCLE;
470 tx2->anim_max = (j+1) * ANIM_CYCLE;
480 tx2->anim_total = altmax * ANIM_CYCLE;
481 tx2->anim_min = j * ANIM_CYCLE;
482 tx2->anim_max = (j+1) * ANIM_CYCLE;
    [all...]
model.cpp 470 #define ANIM_CYCLE 2
477 tx2->anim_total = max * ANIM_CYCLE;
478 tx2->anim_min = j * ANIM_CYCLE;
479 tx2->anim_max = (j+1) * ANIM_CYCLE;
489 tx2->anim_total = altmax * ANIM_CYCLE;
490 tx2->anim_min = j * ANIM_CYCLE;
491 tx2->anim_max = (j+1) * ANIM_CYCLE;
    [all...]

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