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    Searched refs:CHAN_BODY (Results 1 - 3 of 3) sorted by null

  /external/quake/quake/src/WinQuake/
pr_cmds.cpp 1679 #define CHAN_BODY 4
    [all...]
  /external/quake/quake/src/QW/server/
sv_send.c 28 #define CHAN_BODY 4
393 // if (channel == CHAN_BODY || channel == CHAN_VOICE)
  /external/quake/quake/src/QW/progs/
weapons.qc 1396 sound (self, CHAN_BODY, "items/damage3.wav", 1, ATTN_NORM);

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