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    Searched refs:CharacterNode (Results 1 - 3 of 3) sorted by null

  /external/icu4c/i18n/
zstrfmt.h 24 struct CharacterNode {
26 // We malloc and free an uninitalized array of CharacterNode objects
49 inline UBool CharacterNode::hasValues() const {
53 inline int32_t CharacterNode::countValues() const {
60 inline const void *CharacterNode::getValue(int32_t index) const {
74 const CharacterNode *node, UErrorCode& status) = 0;
133 CharacterNode *fNodes;
141 CharacterNode* addChildNode(CharacterNode *parent, UChar c, UErrorCode &status);
142 CharacterNode* getChildNode(CharacterNode *parent, UChar c) const
    [all...]
zstrfmt.cpp 163 void CharacterNode::clear() {
167 void CharacterNode::deleteValues() {
178 CharacterNode::addValue(void *value, UErrorCode &status) {
265 fNodes = (CharacterNode *)uprv_malloc(fNodesCapacity * sizeof(CharacterNode));
283 CharacterNode *node = fNodes;
300 CharacterNode *newNodes = (CharacterNode *)uprv_malloc(newCapacity * sizeof(CharacterNode));
304 uprv_memcpy(newNodes, fNodes, fNodesCount * sizeof(CharacterNode));
    [all...]
  /external/icu4c/common/unicode/
urename.h     [all...]

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