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  /development/tools/emulator/opengl/tests/ut_renderer/
X11RendererSurface.cpp 44 int depth = DefaultDepth(dpy, defaultScreen);
X11Windowing.cpp 93 int depth = DefaultDepth(dpy, defaultScreen);
  /external/qemu/distrib/sdl-1.2.12/src/video/x11/
SDL_x11wm.c 66 dbpp = DefaultDepth(SDL_Display, SDL_Screen);
195 DefaultDepth(SDL_Display, SDL_Screen),
202 DefaultDepth(SDL_Display, SDL_Screen));
SDL_x11video.c 654 if(this->hidden->visuals[i].depth == DefaultDepth(SDL_Display,
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  /external/qemu/distrib/sdl-1.2.12/src/video/dga/
SDL_dgavideo.c 376 vformat->BitsPerPixel = DefaultDepth(DGA_Display, DGA_Screen);
  /prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/X11/
Xlib.h 141 #define DefaultDepth(dpy, scr) (ScreenOfDisplay(dpy,scr)->root_depth)
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