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Searched
refs:DefaultDepth
(Results
1 - 6
of
6
) sorted by null
/development/tools/emulator/opengl/tests/ut_renderer/
X11RendererSurface.cpp
44
int depth =
DefaultDepth
(dpy, defaultScreen);
X11Windowing.cpp
93
int depth =
DefaultDepth
(dpy, defaultScreen);
/external/qemu/distrib/sdl-1.2.12/src/video/x11/
SDL_x11wm.c
66
dbpp =
DefaultDepth
(SDL_Display, SDL_Screen);
195
DefaultDepth
(SDL_Display, SDL_Screen),
202
DefaultDepth
(SDL_Display, SDL_Screen));
SDL_x11video.c
654
if(this->hidden->visuals[i].depth ==
DefaultDepth
(SDL_Display,
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/external/qemu/distrib/sdl-1.2.12/src/video/dga/
SDL_dgavideo.c
376
vformat->BitsPerPixel =
DefaultDepth
(DGA_Display, DGA_Screen);
/prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/X11/
Xlib.h
141
#define
DefaultDepth
(dpy, scr) (ScreenOfDisplay(dpy,scr)->root_depth)
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