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    Searched refs:FESpecularLighting (Results 1 - 4 of 4) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/filters/
FESpecularLighting.cpp 25 #include "FESpecularLighting.h"
33 FESpecularLighting::FESpecularLighting(Filter* filter, const Color& lightingColor, float surfaceScale,
40 PassRefPtr<FESpecularLighting> FESpecularLighting::create(Filter* filter, const Color& lightingColor,
44 return adoptRef(new FESpecularLighting(filter, lightingColor, surfaceScale, specularConstant, specularExponent,
48 FESpecularLighting::~FESpecularLighting()
52 Color FESpecularLighting::lightingColor() const
57 bool FESpecularLighting::setLightingColor(const Color& lightingColor
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FESpecularLighting.h 30 class FESpecularLighting : public FELighting {
32 static PassRefPtr<FESpecularLighting> create(Filter*, const Color&, float, float,
34 virtual ~FESpecularLighting();
62 FESpecularLighting(Filter*, const Color&, float, float, float, float, float, PassRefPtr<LightSource>);
  /external/webkit/Source/WebCore/svg/
SVGFESpecularLightingElement.cpp 94 FESpecularLighting* specularLighting = static_cast<FESpecularLighting*>(effect);
223 RefPtr<FilterEffect> effect = FESpecularLighting::create(filter, color, surfaceScale(), specularConstant(),
  /external/webkit/Source/WebCore/
Android.mk 704 platform/graphics/filters/FESpecularLighting.cpp \
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