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Searched
refs:FL_GODMODE
(Results
1 - 5
of
5
) sorted by null
/external/quake/quake/src/WinQuake/
server.h
155
#define
FL_GODMODE
64
host_cmd.cpp
131
sv_player->u.v.flags = (int)sv_player->u.v.flags ^
FL_GODMODE
;
132
if (!((int)sv_player->u.v.flags &
FL_GODMODE
) )
982
cl->edict->u.v.flags = (int)cl->edict->u.v.flags & ~(
FL_GODMODE
|FL_NOTARGET);
1002
cl->edict->u.v.flags = (int)cl->edict->u.v.flags & ~(
FL_GODMODE
|FL_NOTARGET);
[
all
...]
pr_cmds.cpp
1716
if (!(flags & (FL_IMMUNE_WATER +
FL_GODMODE
)))
[
all
...]
/external/quake/quake/src/QW/server/
sv_ccmds.c
207
sv_player->v.flags = (int)sv_player->v.flags ^
FL_GODMODE
;
208
if (!((int)sv_player->v.flags &
FL_GODMODE
) )
server.h
288
#define
FL_GODMODE
64
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