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Searched
refs:FL_NOTARGET
(Results
1 - 5
of
5
) sorted by null
/external/quake/quake/src/WinQuake/
server.h
156
#define
FL_NOTARGET
128
host_cmd.cpp
149
sv_player->u.v.flags = (int)sv_player->u.v.flags ^
FL_NOTARGET
;
150
if (!((int)sv_player->u.v.flags &
FL_NOTARGET
) )
982
cl->edict->u.v.flags = (int)cl->edict->u.v.flags & ~(FL_GODMODE|
FL_NOTARGET
);
1002
cl->edict->u.v.flags = (int)cl->edict->u.v.flags & ~(FL_GODMODE|
FL_NOTARGET
);
[
all
...]
pr_cmds.cpp
720
if ((int)ent->u.v.flags &
FL_NOTARGET
)
[
all
...]
/external/quake/quake/src/QW/server/
server.h
289
#define
FL_NOTARGET
128
pr_cmds.c
597
if ((int)ent->v.flags &
FL_NOTARGET
)
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