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    Searched refs:GAME_DEATHMATCH (Results 1 - 3 of 3) sorted by null

  /external/quake/quake/src/WinQuake/
protocol.h 73 #define GAME_DEATHMATCH 1
sbar.cpp 262 if (cl.gametype == GAME_DEATHMATCH)
275 if (cl.gametype == GAME_DEATHMATCH)
290 if (cl.gametype == GAME_DEATHMATCH)
303 if (cl.gametype == GAME_DEATHMATCH)
490 if (cl.gametype == GAME_DEATHMATCH)
499 if (cl.gametype != GAME_DEATHMATCH)
781 if (cl.gametype == GAME_DEATHMATCH)
851 if (cl.gametype == GAME_DEATHMATCH)
1045 if (cl.gametype == GAME_DEATHMATCH)
1282 if (cl.gametype == GAME_DEATHMATCH)
    [all...]
sv_main.cpp 203 MSG_WriteByte (&client->message, GAME_DEATHMATCH);

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