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    Searched refs:GGL_PIXEL_FORMAT_RGBA_8888 (Results 1 - 17 of 17) sorted by null

  /external/mesa3d/include/pixelflinger2/
pixelflinger2_format.h 29 GGL_PIXEL_FORMAT_RGBA_8888 = 1, // 4x8-bit ARGB
  /system/core/include/pixelflinger/
format.h 29 GGL_PIXEL_FORMAT_RGBA_8888 = 1, // 4x8-bit ARGB
  /external/mesa3d/test/
cmain.c 72 GGLTexture_t texture0 = {GL_TEXTURE_2D, GGL_PIXEL_FORMAT_RGBA_8888,
213 GGLTexture_t texture0 = {GL_TEXTURE_2D, GGL_PIXEL_FORMAT_RGBA_8888,
280 GGLSurface_t colorSurface = {width, height, GGL_PIXEL_FORMAT_RGBA_8888, malloc(width * height * 4)};
main.cpp 108 frameSurface.format = GGL_PIXEL_FORMAT_RGBA_8888;
144 texture.format = GGL_PIXEL_FORMAT_RGBA_8888;
155 // texture.format = GGL_PIXEL_FORMAT_RGBA_8888;
198 GGLTexture cubeTexture = {GL_TEXTURE_CUBE_MAP, GGL_PIXEL_FORMAT_RGBA_8888, 1, 1, 1, NULL, GGLTexture::GGL_CLAMP_TO_EDGE, GGLTexture::GGL_MIRRORED_REPEAT, GGLTexture::GGL_LINEAR, GGLTexture::GGL_LINEAR};
365 // tex2d_int32<GGL_PIXEL_FORMAT_RGBA_8888>(color, (const float *)&tc, 0);
egl.cpp 771 case GGL_PIXEL_FORMAT_RGBA_8888:
961 { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBA_8888 },
973 { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBA_8888 },
    [all...]
  /bootable/recovery/minui/
resources.c 122 GGL_PIXEL_FORMAT_RGBX_8888 : GGL_PIXEL_FORMAT_RGBA_8888;
  /external/mesa3d/src/pixelflinger2/
buffer.cpp 145 if (GGL_PIXEL_FORMAT_RGBA_8888 == ctx->frameSurface.format) {
193 case GGL_PIXEL_FORMAT_RGBA_8888:
scanline.cpp 206 if (GGL_PIXEL_FORMAT_RGBA_8888 == colorFormat)
256 // // assert(GGL_PIXEL_FORMAT_RGBA_8888 == ctx->frameSurface.format);
llvm_scanline.cpp 211 if (GGL_PIXEL_FORMAT_RGBA_8888 == format) {
244 if (GGL_PIXEL_FORMAT_RGBA_8888 == format) {
512 if (GGL_PIXEL_FORMAT_RGBA_8888 == gglCtx->bufferState.colorFormat)
texture.cpp 82 if (GGL_PIXEL_FORMAT_RGBA_8888 == format)
llvm_texture.cpp 35 case GGL_PIXEL_FORMAT_RGBA_8888:
  /frameworks/base/opengl/libagl/
mipmap.cpp 99 else if (base->format == GGL_PIXEL_FORMAT_RGBA_8888)
egl.cpp 721 case GGL_PIXEL_FORMAT_RGBA_8888: size *= 4; break;
    [all...]
texture.cpp 189 { GGL_PIXEL_FORMAT_RGBA_8888,
    [all...]
  /system/core/libpixelflinger/
buffer.cpp 77 case GGL_PIXEL_FORMAT_RGBA_8888: s->read = readABGR8888; break;
scanline.cpp     [all...]
  /system/core/libpixelflinger/codeflinger/
texturing.cpp 135 &(c->formats[GGL_PIXEL_FORMAT_RGBA_8888]));
    [all...]

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