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    Searched refs:GGL_PIXEL_FORMAT_RGBX_8888 (Results 1 - 10 of 10) sorted by null

  /external/mesa3d/include/pixelflinger2/
pixelflinger2_format.h 30 GGL_PIXEL_FORMAT_RGBX_8888 = 2, // 3x8-bit RGB stored in 32-bit chunks
  /system/core/include/pixelflinger/
format.h 30 GGL_PIXEL_FORMAT_RGBX_8888 = 2, // 3x8-bit RGB stored in 32-bit chunks
  /bootable/recovery/minui/
resources.c 122 GGL_PIXEL_FORMAT_RGBX_8888 : GGL_PIXEL_FORMAT_RGBA_8888;
graphics.c 40 #define PIXEL_FORMAT GGL_PIXEL_FORMAT_RGBX_8888
94 } else if (PIXEL_FORMAT == GGL_PIXEL_FORMAT_RGBX_8888) {
  /external/mesa3d/src/pixelflinger2/
buffer.cpp 196 case GGL_PIXEL_FORMAT_RGBX_8888:
texture.cpp 84 else if (GGL_PIXEL_FORMAT_RGBX_8888 == format)
llvm_texture.cpp 39 case GGL_PIXEL_FORMAT_RGBX_8888:
  /external/mesa3d/test/
egl.cpp 774 case GGL_PIXEL_FORMAT_RGBX_8888:
936 { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBX_8888 },
948 { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBX_8888 },
    [all...]
  /frameworks/base/opengl/libagl/
egl.cpp 722 case GGL_PIXEL_FORMAT_RGBX_8888: size *= 4; break;
928 { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBX_8888 },
940 { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBX_8888 },
    [all...]
texture.cpp     [all...]

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